make the building have some specific requiremnet to be built and have the region not meet itisn't it so random that there are still ppl who just started wc3 modding
anyways i want to know what is the best way to set up a building so that it can only be built in specific regions of the map?
it may be a little too complex if you just started but if you want to make certain building only be built in spot marked by whatever unit then you would need to setup that say the folllowing "If a unit begin the construction of a building then pick every unit of type(CoP) within range of X then if the number of picked unit =0 then unit destroy(constructed unit) else do nothing.ok that works but i think for what i want to do i need a more limited area of allowed building. specifically, make it so a certain building can only be built in spots marked with CoPs. i also need to know if you can make CoP buildable on cause i changed those properties in the unit editor (CoP - can be built on & can build on = true) and it still wont let me build anything on top of em.
Use regions but if you need it so it cant be built near a person or moving object do the in range of a person but i think it makes a circle instead of a square so it might not be very accurate
you can copy and paste trigger by rick clicking them and copy them here.thanks so much everyone for the help. trigger is almost working
Events- unit owend by player 1 begins construction
Actions-
-If conditions- Distance between construction structure and CoP is larger than 1
-Then- kill constructing structure.
one more issue. there is only one specific building that this trigger should apply to. what condition type can create "If constructing structure is equal to *Specific Building (Crypt)*
also... how can i just post a pic of the trigger window? do i need to screen shot it?