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    Variables in tooltips

    Does anyone know if it is possible to display a variable(int,string,etc) in a tooltip to make it more dynamic? So instead of making an ability that needs 5 levels I can make one and have its damage be based off a variable that can be manipulated by acquiring items and such.
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    Help With Icon Strings

    I try to set a global string array's value to a string of an icon. When it compiles I get this error message. Invalid Escape Character Sequence So for instance...set udg_globalstring[i] ="ReplaceableTextures\CommandButtons\BTNTheCaptain.blp" errors when compiling. What does it mean? I'm...
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