I believe I fixed it.
The message in the Game Interface contains three commas and I'm sure that the game expects these commas in order to be handled properly by the game engine.
So I changed the message into this:
, , ,
I get a message in game that says: "Error message missing" when a hero dies.
I have editted the hero death text in Game Interface to a space. Normally this is no big deal in my other small tests maps. But in my main map I get this message and I can't fix it.
I use the NewGen World Editor but...
What global constant or trigger action should I use to make sure that heroes can't level multiple levels in 1 go? So for example. Hero is level 1 and picks up a book that gives 500exp, the hero levels to level 3. This should be level 2,9.
Well it seems that those who desynced are mac users, and it seems that mac users are the victims of 1.25. Here is a thread about it on Battle.net: http://forums.battle.net/thread.html?topicId=27800609914&sid=3000
My map gets insta desyncs since 1.25
My map gets insta desyncs since 1.25.
Is there any word out there yet how to deal with this? It's just the same deal we had when 1.24 came out. It destroyed alot of maps too.
Is it me or doesn't the "Data - Damage Dealt (%)" do anything?
Because when a ranged attack is reflected to the enemy unit. It always does full damage.
I got some questions about certain choises you can make in world editor which could have a relationship with desyncs.
-Wait and Wait (game-time)
Wait (game-time) is a polled wait so players wait for eachother until everyone is done with waiting. When is using wait in a multiplayer game...
@Whoareyou: Selection events bugs alots in multiplayer games
@XeNiM666: Good idea to make it sell an item (which you later remove)
@DioD: Good idea to you dummy units for each player
So you could make the player amount of dummy units near the building to buy an item. It's kinda too much...
I got a building with hero select ability. This building has an ability that players can click on. Is it possible to find out who clicks on the ability?
1: Yeah I'm pretty sure you can't add an art model to "Spell Immunity" without using a trigger.
2: I forgot about the auto-cast spell behaviours. I'm trying to find a replacement for dispel magic to remove spell immunity on creeps. I think it's not possible.
1: Is it possible to bind an art model to this ability? A buff such as brilliance aura.
2: Is there an auto-cast spell that can touch units with spell immunity? Non-auto-cast spells are ensnare & finger of pain||death.
Thanks!
I've done some testing with mac users. I made a small map with the custom icons on items that I laid on the ground. Mac users crash on icons that have a low compression indeed. 72% for example. So I make a screenshot of those icon's. Cut them to 64x64. Save as TGA. Convert to BLP with at least...
Great, how we gonna know what icons that might be :/ I got about 30 custom icons.
Paladon said:
"Okay, as it seems, only compressed .blps cause the crash. Just leave the original image quality over 75% (best 100%).
Worked for Battle Tanks."