Lahey
New Member
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I got some questions about certain choises you can make in world editor which could have a relationship with desyncs.
-Wait and Wait (game-time)
Wait (game-time) is a polled wait so players wait for eachother until everyone is done with waiting. When is using wait in a multiplayer game sometimes better?
-Casting unit vs Triggering unit
Casting unit is the unit that causes a trigger to run. If another casting unit triggers the same trigger, the last casting unit is now the casting unit of both trigger runs. Of course, this can only happen when you have a wait in your trigger. Triggering unit is a local variable. Is is possible that when using casting unit your game can desync because it's possible that at another client the casting unit is a diffirent unit because of lag.
-Wait and Wait (game-time)
Wait (game-time) is a polled wait so players wait for eachother until everyone is done with waiting. When is using wait in a multiplayer game sometimes better?
-Casting unit vs Triggering unit
Casting unit is the unit that causes a trigger to run. If another casting unit triggers the same trigger, the last casting unit is now the casting unit of both trigger runs. Of course, this can only happen when you have a wait in your trigger. Triggering unit is a local variable. Is is possible that when using casting unit your game can desync because it's possible that at another client the casting unit is a diffirent unit because of lag.