LOL WOW tjordell, aint that a bit too laggy maybe?
You should just have a trigger that checks whenever the unit buys one of those tomes, if it's higher than your max attribute, then set it to the max.
- same on level up
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(No unit is alive) Equal to True
Then - Actions
-------- Display Message --------
Else - Actions
-------- Display Other message...
Dude, did you remember to change the order to cast the original spell? >.<
AND, did you remember to GIVE the spell to the dummy? >.< and make sure it has enough mana ?
if you want a hero dummy, and want to keep it MUI, just check if a unit dies, and if triggering unit is a hero (optional), and if the killing unit == no unit, then remove it.
I'll just give you one without leaks 8-)
Gold per unit
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Set tempGroup = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Footman))
Unit Group - Pick every unit in...
Why do you ask here?
The event is when a unit is created, summoned, moved from outside the playable map into it. But you should make your own trigger and explain it more thoroughly.
Lol, that method would fail badly Lifee >.< It'd take too long if you had to make one for each unit :O roaaaarrrr you shouldn't double post btw.
An easier way would be to just set the unit's point value in the object editor. then when a unit dies, pick all heroes within 900 units and add the...
This will make it non-MUI...
You could do this when he casts the ability:
Take all units owned by triggering player of type ancient.
If there's more than 0 units, then cancel the ability, otherwise go on :P
Or you can remove the ability when he gets the animal, and give it when it dies. Or you...
LOOOOOOOOOOL! :P
Omg sorry, but that's just an awesome question if it's like in the editor <.<
Fully guided tutorial for users with a mouse:
1. Put your hand on the mouse, make sure your pointer and middle finger are aligned with the mouse buttons.
2. Move the mouse around, watch how the...