when you have the units move to the variable based on your hero's move, make each units point offset by (x,y) from the hero's move target point... should do the trick
Bump and update
I've just noticed that it's not just my hero that does this...
If i engage a creep in battle, and then select the creep, their hp bar above their heads goes down but the numbers underneath their picture do not.
Apparently i'm having a selection bug issue, has this ever...
i know, i figured i'd post them just incase i'd done something wrong... which leaves the problem of my glitchy hp
I've never had this happen before despite the several amounts of custom units and maps i've made and messed around with. It's quite irritating to have 600hp for a 6 second fight...
SOLVED
In the code for the cinematic, I had set the letterbox to turn off without fade (instant). Doing this bugged it so that the display at the bottom would only update when forced to (IE changing selections or opening menus). Changing the fade out to 1.00 seconds fixed it.
Hey all, I am...
Rephrase:
Is it possible to make a passive ability (such as critical strike) a castable ability?
E.G. Cast Critical strike on target to get a GARUNTEED crit, but only when cast
I would try and help more but with what your asking i feel like i'd be making almost all of your map for you.
If I wasn't already making a map of my own i might consider doing the entire request just to help myself learn more but it seems un-ethical to me (don't ask please, it just does)...
Counts as my one bump :)
Anyways, do you know if there is a way to disable right click movement?
I have a unit selected, locked onto, and can move using the arrow keys, but i want to stop players from moving VIA right click. Any help is greatly appreciated :)
i have it changed to every.25 seconds so it isn't noticed very much, and with the game i am making it wont make much difference.
Also i had to make some adjustments to allow diagonal walking, and since there is no diagonal arrow keys it might make problems.
Thanks for the idea though, i...
OMFG... i must have clicked cancel when changing that to Temp_Point... what a retarded mistake... makes sense since he was placed in the exact center of the map... by sheer coincidence at that... lemme try
Ugh works great now thanks a buch... always the stupid little things isn't it :)
ok, my main problem now is how do i set is to Temp_Point_2 = Temp_Point offset by 200?
I've looked and all i see is point with offset and point with polar offset. The above was with polar offset, and with just offset i get:
Set Temp_Point_2 - Temp_Point offset by (0.00,200.00)
***0.00...
just need to do this to make it easier
You have 3 play fields.
Once all players pick a hero, you want player 1 to have the option of choosing the Number of Rounds (1, 3, 5) and which field to play on.
The round is over when all the heroes in the field are dead.
If Player 1 has picked 3 or 5...
Ok, so I was going off of what i saw in a thread through search and copying his code pretty much down to a T. This is what i have so far...
Up Arrow Activated
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Set UpBoolean[(Player number of...
lol just noticed, i have what you have offset on y by 325, which is almost perfect...
problem is i have to manually scroll into the veiw i want, and if the unit turns it doesn't turn the camera
any ideas?
EDIT:
nvm, i attempted a few other things and found that on an empty map, by locking a...
i dont want to see the unit's face, i am trying to make an rpg style map where the camera follows behind the unit about shoulder height (unchangeable)... lemme try the camera bounds see if i cant figure it out.
just throwing this out there, you could create a small region off the side of the map, and have it center on the target of your ability
then instantly move all units in region to point of casting unit
could be slightly flawed if you use units to make buildings, trees, etc. but otherwise should...
Hey all, I am trying to figure out hoe to get my camera to lock behind a unit at around shoulder height.
I've got it half way done, but i cannot figure out how to get the game camera to auto zoom for all players and lock it there so thay cannot mouse scroll out of it.
Any help is appreciated...
http://world-editor-tutorials.thehelper.net/maps.php?view=137
Thats if you want to use a dota style map...
Other then that i would imagine a map is pretty basic, just do an oval shaped arena with some porters to team specific areas... iunno suggestion