Alright, to set up the scenario, I'm planning on giving a unit a spellbook with a skill called Soldiering in it; It's going to be a passive, based off of bash, and level automatically as the hero levels up.
My problem is two pronged; I want the skill to have a variety of effects; Chance for...
I'm looking to create an aura that, with triggers, gives a given player vision of friendly units within 4k range; I believe I have this half managed, as I have the buff in place, as an aura that does nothing and is present on only the units I want to have that vision, and I have a dummy unit...
Combat Knife
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Com|cffffcc00b|rat Knife (Neutral Hostile)
Actions
Set KnockTo = ((Position of (Target unit of ability being cast)) offset by 500.00 towards (Angle...
The main idea I have behind this map comes into three main ideas. It's going to be based, loosely (and I mean loosely), on the X-Com: UFO Defense game released by Microprose.
First and foremost, I want the largest aspect of gameplay to be squad based, based around lowish HP heroes, fighting...