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  1. Cetacean

    Jass Global Variables? I Think?

    GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit())) I had to look this up myself just yesterday. :)
  2. Cetacean

    Cliff Visibility

    Hello again! I was away for nearly two weeks w/o internet, but now I've finally had a chance to take a look at your ideas. So before I get to the comments, let me say thanks very much for the input/help! :) @GFreak45 Ok, this opens up some really cool possibilities! Since GetLocationZ...
  3. Cetacean

    Cliff Visibility

    Comments/insights anyone? Right now I'm working on a few systems and custom models for which this bug is quite relevant, so before moving ahead any further with them I'd really like to get a bit more information. If someone could run the map and take a look around, even if it's just to say...
  4. Cetacean

    Trigger an unit to cast spell at point

    You are correct in that the problem lies with the movement speed condition. This is because movement speed refers to the unit property value, not current velocity. It's not hard to see why the name causes confusion. :) Fortunately, you can fairly easily keep track of unit velocities with a...
  5. Cetacean

    Cliff Visibility

    Ok, I've experimented a bit more and it appears that buildings placed on northerly and easterly cliff edges are considered ground level, while those on southerly or westerly edges behave as if they are on high ground. This affects miss chance, vision, visibility, etc. My guess is that this is...
  6. Cetacean

    Cliff Visibility

    Yes, that page has been a great reference :). Unfortunately, it doesn't really help here, as the issue likely cannot be fixed through unit properties alone (barring some sort of hidden bug/interaction). It was those more arcane uses that I was interested in when I mentioned object fields...
  7. Cetacean

    Cliff Visibility

    Hi, I've noticed some major inconsistencies when looking uphill at structures that are resting on cliff edges. Essentially, you can you can only view the buildings from the ground when they rest on northerly or easterly cliff edges. The map I've provided illustrates this pretty clearly :). I...
  8. Cetacean

    Issue Order (Spell) Action Canceling Movement

    Just a quick update: First off, thanks for the help everyone; the last order library works flawlessly and actually helped me to find more elegant workarounds for a couple of other trigger mechanics as well. Seeing how powerful and flexible these systems can be, finally motivated me to learn...
  9. Cetacean

    Issue Order (Spell) Action Canceling Movement

    Hi, thanks for replying so quickly! :) Yes, I would like the unit to continue its previous order, however I was going for something a little different. When casting berserk/windwalk by clicking the button in game, you are right that the unit continues to move and doesn't stop. However, if you...
  10. Cetacean

    Issue Order (Spell) Action Canceling Movement

    I've encountered a thorny problem with the Issue Order X triggers not quite duplicating manual inputs in the way I would have thought. Basically, when a unit already in motion is issued a spell command by trigger, it doesn't resume it's travel upon completion of the cast, as it normally would...
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