Cetacean
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I've encountered a thorny problem with the Issue Order X triggers not quite duplicating manual inputs in the way I would have thought. Basically, when a unit already in motion is issued a spell command by trigger, it doesn't resume it's travel upon completion of the cast, as it normally would. You can check this with a two-line trigger:
Player - Player 1 (Red) skips a cinematic sequence
Unit - Order Troll Berserker 0000 <gen> to Orc Troll Berserker - Berserk
Is there any sort of simple solution that would allow this trigger to duplicate manual input functionality? I've thought about some workarounds such as combining Rising_Dusk's last order library with combat flag checking (in case the unit has wandered off to acquire a target), but that seems like an awful lot of code and overhead to accomplish something so simple. I'm hoping someone here can offer a more elegant solution.
Player - Player 1 (Red) skips a cinematic sequence
Unit - Order Troll Berserker 0000 <gen> to Orc Troll Berserker - Berserk
Is there any sort of simple solution that would allow this trigger to duplicate manual input functionality? I've thought about some workarounds such as combining Rising_Dusk's last order library with combat flag checking (in case the unit has wandered off to acquire a target), but that seems like an awful lot of code and overhead to accomplish something so simple. I'm hoping someone here can offer a more elegant solution.