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  1. Hektor

    group question.

    For every unit in the group, it will do actions. So, if there are no units, it won't do anything.
  2. Hektor

    Wikipedia has a release "year" for Battle Report 5...Just being informative...

    Aww. That sucks :( @Whitesock The release date of Starcraft II is 13.0.0.0.0!!!!!
  3. Hektor

    Snippet PreventSave

    A quick delete of that part and BA BAM! You can toggle it lol.
  4. Hektor

    AI Battles?

    The question is how will this be done.
  5. Hektor

    AI Battles?

    Well, I voted that it all depends on how it's managed, meaning, depending on how you set everything up, how the ranks are set etc. And if there's too much time between battles, then people will get impatient and probably end up not watching. And yeah, tons of stuff to think about.
  6. Hektor

    AI Battles?

    AI Tourney was funny. If you look through you'll see Sevion screaming "ZOMG?!" every so often.
  7. Hektor

    [WIP] Unit Physics

    I see, well, I'm getting started on a T32 version, and I'll convert it to whatever T32x brings when I get my grubby little hands on it.
  8. Hektor

    [WIP] Unit Physics

    Nice! >T32 Speed Boost No mention to me. However, I am wondering, when is T32x going to be finished? :P
  9. Hektor

    [WIP] Unit Physics

    So, basically, I just do all of my actions in the periodic method and AIDS will take care of the groups part and T32, the periodic part. Interesting. And I can store everything in the struct. Ha! 'Tis figured out.
  10. Hektor

    [WIP] Unit Physics

    ;o I have no experience with AIDS, so yeah. I have some with T32, as I said before.
  11. Hektor

    [WIP] Unit Physics

    Could you show me an example of that?
  12. Hektor

    Lol. I'm not sure if GM used friction.

    Lol. I'm not sure if GM used friction.
  13. Hektor

    [WIP] Unit Physics

    'Course I do. Whoops. I thought I made it private. Yes, do that please. And about that encapsulation, I plan on converting it to vJASS, then, when it's converted, all of those defines will have been processed and I'll go through and optimize that way. As for the list, Linked Lists?
  14. Hektor

    I await your reply. Tomorrow.

    I await your reply. Tomorrow.
  15. Hektor

    I see you replying to my thread. I have proof: Last Activity: Today 10:06 PM Current Activity...

    I see you replying to my thread. I have proof: Last Activity: Today 10:06 PM Current Activity: Replying to Thread [WIP] Unit Physics Superproof: http://kwout.com/quote/835xwdc3
  16. Hektor

    It is done.

    It is done.
  17. Hektor

    [WIP] Unit Physics

    Well, I just wanted to do friction because... Damn. I can't come up with a good response unless I tell you I'm working on Physics Wars :-/ Lol, let's use that method for all our timer system stuff then. I was actually surprised I didn't make a dumb mistake and it worked XD I was like "Cool."
  18. Hektor

    Quick! Do the fileshare-mobile!

    Quick! Do the fileshare-mobile!
  19. Hektor

    [WIP] Unit Physics

    Hmm. Crappy Events Map initialization Conditions Actions Custom script: call Nut.evaluate() Custom script: endfunction Custom script: function Doh takes nothing returns nothing Custom script: call DisplayTextToPlayer(GetLocalPlayer()...
  20. Hektor

    Wait. Where is it?

    Wait. Where is it?
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