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  1. J

    Removing ability

    Unit A cast on unit B ability, that puts buff on unit B. While this buff is on B, he got ability. When buff ends, ability removes. How to remove ability after buff lost, or after 15 sec f.e. ?
  2. J

    Spell: hp change

    "Set HPChange = (Integer((Life of (Triggering unit))))" "Unit - Set life of (Target unit of ability being cast) to (Real(RedHPChange))" It's mistake just with copy. xD With real variable thanks))
  3. J

    Daemonic Sword ORPG

    Played it on battle.net several times. Nice one, liked it, but still needs much work, keep working on it. Thanks)
  4. J

    Spell: hp change

    Hero use spell on target. And they change hp. F.e. Hero with 100/800 hp uses spell on unit with 500/900 hp. So hero get 500/800 hp and target get 100/900hp. Mine doesn't work. Action Set HPChange = (Integer((Life of (Triggering unit)))) Unit - Set life of (Triggering unit) to (Life of...
  5. J

    Buildable => Unbuildable

    thank you
  6. J

    Buildable => Unbuildable

    I have umswe, where is Customize Tile Pathability?
  7. J

    Buildable => Unbuildable

    Can i make one buildable tile unbuildable? F.e. dark desert (barrens) is buildable, but i want it be unbuildable.
  8. J

    Check Movement Speed of Selected Unit

    a bit old, but no need for new thread after I write "-ms" i got needed movement speed of selected units, but before it I got 0.000 etc: I post: -ms I saw: 0.000 Bla has a movement speed of 300.000 Why it's 0.000 always?
  9. J

    block and counterattack

    yeah, i think it's work, tx but he takes dmg anyway, even with (Random Integer between 1 and 100) Equal to or greater than (>=) 0 when it's not the one enemy, he won't hit all mb it should be not tank usual hit, but i.e. spell i am thinking of dummy so, when it is block, it is chance to counter...
  10. J

    block and counterattack

    tx for ur helping, but i said that it is not equal but less than or equal to so i don't know how to catch chance of block... the way qith pause/unpause isn't correct
  11. J

    Evasion Aura

    can't it be so? aura Events Map initialization Conditions ((Triggering unit) has buff aura) Equal to True//aura is any aura u want Actions Unit - Add evasion to (Entering unit)//evasion is ability that u take
  12. J

    block and counterattack

    I can't understand this Oo what does it do? edit: oh, i think i got it... but where is block? it should be chance when blocked
  13. J

    block and counterattack

    Conditions (Random integer number between 1 and 100) Less than or equal to 100 I mean less than or equal to, ofc I thought this make 100% chance, but it doesn't.
  14. J

    block and counterattack

    I don't get your idea. I have this: Tb Events Unit - A unit Is attacked Conditions (Random integer number between 1 and 100) Equal to 100 ((Triggering unit) has buff Block(()) ) Equal to True Actions Unit - Set life of (Triggering unit) to...
  15. J

    block and counterattack

    I tried to do a counterattack on block. Hero has chance to block someone's attack, and when hero got block, he has chance to counterattack. I tried stone giants spell - stone skin or idk how it's named, i tried footmen spell - rise shield or how its called. But i don't know how catch block...
  16. J

    Spell Aura

    tx thanks all for there advices)
  17. J

    Spell Aura

    doesn't it needed to on? Trigger - Turn on (This trigger)
  18. J

    Spell Aura

    Finally i got this and it seems to work: Aura Attack Events Unit - A unit Is attacked Conditions ((Triggering unit) has buff ImpaleAura Buff) Equal to True (Random integer number between 1 and 100) Less than or equal to 50 Actions Set ImpalePoint1 = (Position of (Attacking...
  19. J

    Spell Aura

    if it fires, it's not a problem)
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