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  1. J

    Removing ability

    Unit A cast on unit B ability, that puts buff on unit B. While this buff is on B, he got ability. When buff ends, ability removes. How to remove ability after buff lost, or after 15 sec f.e. ?
  2. J

    Spell: hp change

    Hero use spell on target. And they change hp. F.e. Hero with 100/800 hp uses spell on unit with 500/900 hp. So hero get 500/800 hp and target get 100/900hp. Mine doesn't work. Action Set HPChange = (Integer((Life of (Triggering unit)))) Unit - Set life of (Triggering unit) to (Life of...
  3. J

    Buildable => Unbuildable

    Can i make one buildable tile unbuildable? F.e. dark desert (barrens) is buildable, but i want it be unbuildable.
  4. J

    block and counterattack

    I tried to do a counterattack on block. Hero has chance to block someone's attack, and when hero got block, he has chance to counterattack. I tried stone giants spell - stone skin or idk how it's named, i tried footmen spell - rise shield or how its called. But i don't know how catch block...
  5. J

    Spell Aura

    Unit got aura: if enemy attack someone under this aura, it's chance 50% to cast spell against attacker. I can't get how to merge all these.
  6. J

    spell: dmg equal x3 str

    i want make spells that have not constant dmg, but depend on stats for example, if spell do dmg equal x3 strength, hero with 25str will do 75 dmg can someone answer how to do this?
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