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    Random X,Y(location) in region?

    How could I get a random location in a local region? local region r
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    Making a buff SUI

    SUI as in Same Unit Instance-bility (is there even a word like this?) Anyway I'm making a spell that gives a buff to an allied hero, and the caster will take damage in place of the ally for the duration of the buff. I know how to make it MUI, but it seems the only way to achieve SUI is by...
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    Minigame Jungle Race 2

    Inspired by Jungle Race from kolli, here comes Jungle Race 2! The objective of the map is to be the first to complete an amount of laps on the race course. Everytime you reach a check point you will be respawned into a random unit. Every unit has their own pros and cons (except for the Farm I...
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    What are these functions for? And how to...

    What are... SetPlayerAbilityAvailable UnitMakeAbilityPermanent I'm trying to replace a hero spell with another (including their research buttons) when this hero casts a certain spell. Some sort like engineering upgrade, but this happens on the event of casting a spell. UnitRemoveAbility...
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    A tile/doodad set for beach

    Which tile set and environment doodads are suitable for a beach? I'm currently using Sunken Ruins since it has the sand tile. Also how would you go about creating a nice river/stream?
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    Is this script MUI?

    function Trig_Dynamic_Evasion_Actions takes nothing returns nothing call UnitAddAbility( GetAttacker(), 'A003' ) call TriggerSleepAction( 0.10 ) call UnitRemoveAbility( GetAttacker(), 'A003' ) endfunction //===========================================================================...
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    Range Based Dynamic Evasion

    I was trying to make an Evasion system that makes people miss (or a chance to miss) when they are attacking too far. I used triggers to check unit being attacked and creates a dummy unit to cast 0.5 second Curse on the attacking unit. If I put less than 0.5 the buff disappears before the attack...
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