cryowraith
New Member
- Reaction score
- 7
JASS:
function Trig_Dynamic_Evasion_Actions takes nothing returns nothing
call UnitAddAbility( GetAttacker(), 039;A003039; )
call TriggerSleepAction( 0.10 )
call UnitRemoveAbility( GetAttacker(), 039;A003039; )
endfunction
//===========================================================================
function InitTrig_Dynamic_Evasion takes nothing returns nothing
set gg_trg_Dynamic_Evasion = CreateTrigger( )
call TriggerRegisterPlayerUnitEventSimple( gg_trg_Dynamic_Evasion, Player(PLAYER_NEUTRAL_AGGRESSIVE), EVENT_PLAYER_UNIT_ATTACKED )
call TriggerAddAction( gg_trg_Dynamic_Evasion, function Trig_Dynamic_Evasion_Actions )
endfunction
If it is not, how would it be MUI?