Is this script MUI?

cryowraith

New Member
Reaction score
7
JASS:
function Trig_Dynamic_Evasion_Actions takes nothing returns nothing
    call UnitAddAbility( GetAttacker(), 'A003' )
    call TriggerSleepAction( 0.10 )
    call UnitRemoveAbility( GetAttacker(), 'A003' )
endfunction

//===========================================================================
function InitTrig_Dynamic_Evasion takes nothing returns nothing
    set gg_trg_Dynamic_Evasion = CreateTrigger(  )
    call TriggerRegisterPlayerUnitEventSimple( gg_trg_Dynamic_Evasion, Player(PLAYER_NEUTRAL_AGGRESSIVE), EVENT_PLAYER_UNIT_ATTACKED )
    call TriggerAddAction( gg_trg_Dynamic_Evasion, function Trig_Dynamic_Evasion_Actions )
endfunction




If it is not, how would it be MUI?
 

Moridin

Snow Leopard
Reaction score
144
By using multiple instances of the spell at the same time (make many units cast it) and see if it bugs up.
 

cryowraith

New Member
Reaction score
7
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