Dummy - Just make a new unit and set model art to none and shadow to none. give it locust ability and invulnerability and the skill that you want it to cast. make sure the dummy has enough mana to cast the spell.
as for killing the unit after the casting, you can either give the dummy 2 hp...
If you wish to make the trees invulnerable as in unbreakable, set its health to a very high value so that it will take you ages to kill them. this allows you to be able to harvest from them.
when you put them as invlunerable like the spell Divine Shield, you cant harvest from them since they...
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for...
it should be able to be done, i'll try it out and get back to you.
go to Advance > Modify Tileset > Use Custome Tileset
choose ur base tileset and then the tiles from other sets that you wish to use and add them. there is a limit to how many tiles you can add but if you can remove the ones...
ouch >.< i do not want to be the guy in the center lolz~ poor overlord. anyways is there a way that newbies like us can edit it to make it area effect? it seems more cool to be area effect ^^
if u really wan to use acid bomb and want to remove the buff, scroll down to "Level x - Stats -Buffs" option of Acid Bomb and remove the relevant buffs. i believe this will prevent it from showing on the units.
If you're not using triggers, does it matter if both spells have the same order...
0.o It's not hidden, as far as I know, you can see the ability if you try an add it to a unit using the Object Editor. If you're talking about the root tree in the Ability Editor, then im not sure if you can locate it.
#2 I believe it's called the Black Mask. It prevents visibility of an area that you have not explored. Following the exploration, the Black Mask of that particular area will be replaced with the Fog of War which is semi-visible but you will not be able to see any developments or movement under...
most heroes come with an inventory, so im assuming yours is a custom hero. go to Object Editor > your Hero > Abilities - Normal > Inventory (Hero) for a 6 slot inventory or Inventory (Human/Orc/Undead/Night Elf) for a 2 slot inventory