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    How do I make a warrior rage system like wow?

    Use a damage detection system. http://www.thehelper.net/threads/gui-friendly-damage-detection.123417/ is a perfect example for gui'ers.
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    Damage Transfer

    event a unit takes damage condition attacked unit has buff (mindlessbody's buff) action set life of attacked unit to (life of attacked unit + damage taken) order attacking unit to damage mindlessbody for (damage taken) just add a buff to the unit you want to protect from taking damage then...
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    Multishoot triggered

    You can use barrage imho. Use disabled spellbooks and a trigger to add and remove the barrage from your unit in the game. Make two spellbooks with same "base order id" Change the data fields of "barrage" as you need to and add it into one of your spellbooks. Add the other spellbook to your unit...
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    Units are damaged too soon

    Create a dummy at target location and check if that dummy is damaged with your storm bolt then trigger the aoe damage.
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    a shot ability

    Okay thanks again. Gonna find some guides for hastables.
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    a shot ability

    Thank you all for your replies. But if anyone could give an easy example that ll be great. :)
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    a shot ability

    Hello. I'm living a problem with an ability. If i shoot the ability more than one other arrows stops moving. Here is my the triggers. And yea i know they leak. I'm gonna take care of them later. shot Events Unit - A unit Starts the effect of an ability Conditions...
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    Trigger Issue

    Thanks for the replies. I'm trying to add Custom script: call RemoveLocation (udg_Strafe_Caster_Pos) but then trigger doesnt run. Because "StrafeCast" trigger needs it for all the units in Strafe_Group. So where should i put that?
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    Trigger Issue

    Hello. I'm trying to make a skill like strafe which amazon had in Diablo 2. Problem is, caster damages the units more than once and no matter what i just cant fix this. Any help will be appreciated. Thanks StrafeLearn Events Unit - A unit Learns a skill Conditions...
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    Spawn trigger issue

    Editing "WaveNo" did the trick. But seeing your triggers, made me wanna change mine. I will see what i can do with these new stuffs. Thank you both for your answers.
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    Question about starting positions.

    Open trigger editor (F4) there you will see something like Melee Initialization Events Map initialization Conditions Actions Melee Game - Use melee time of day (for all players) Melee Game - Limit Heroes to 1 per Hero-type (for all players)...
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    Spawn trigger issue

    Hello. I was trying to find a way to spawn creeps with just one trigger so i wont need another spawn trigger for each wave. I managed to find an old post in this forum and changed a little bit. my variables are: CreepType : unit-type array WaveNo : integer array setcreeptypes...
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