Solu9
You can change this now in User CP.
- Reaction score
- 216
The trigger:
The Frag Nade ability is based on Storm Bolt.
Missile Arc: 0.50
Missile Art: Custom Grenade Model (A simple nade)
Homing Enabled: True
Missile Speed: 500
Damage: 80
AoE: 0
Buffs: Stunned (pause)
Cast Range: 600
Casting Time: 0
Cooldown: 5
Duration Unit: 1
Duration Hero: 1
The ability kinda works as it should. But the picked units are damaged when the target is selected, and thats before the missile even is "thrown". So the grenade lands when all of the units already have been damaged.
Trigger:
- Frag Grenade
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Frag Nade
- Actions
- Unit Group - Pick every unit in (Units within 200.00 of (Position of (Target unit of ability being cast))) and do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Owner of (Picked unit)) Equal to Neutral Hostile
- Then - Actions
- Unit - Cause (Casting unit) to damage (Picked unit), dealing 80.00 damage of attack type Magic and damage type Fire
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- Unit Group - Pick every unit in (Units within 200.00 of (Position of (Target unit of ability being cast))) and do (Actions)
- Events
The Frag Nade ability is based on Storm Bolt.
Missile Arc: 0.50
Missile Art: Custom Grenade Model (A simple nade)
Homing Enabled: True
Missile Speed: 500
Damage: 80
AoE: 0
Buffs: Stunned (pause)
Cast Range: 600
Casting Time: 0
Cooldown: 5
Duration Unit: 1
Duration Hero: 1
The ability kinda works as it should. But the picked units are damaged when the target is selected, and thats before the missile even is "thrown". So the grenade lands when all of the units already have been damaged.