1) The map terrain seems unoriginal in idea. It is almost exactly identical to Cursed Heroes ORPG. Wolves in the beginning, followed by trolls, scorpions, murlocs. Then there is a little break with the temptresses, but it goes to fire spawns eventually. And please do not say it is a coincidence...
If I can remember correctly, he said that he is going to remove the custom music to make room for the rest of the terrain/triggers/doodads and stuff. (( Roughly 3-4 mbs of custom sound ))
And music was one of the most awesome parts, =\
Found a weird bug, not sure if it has been posted yet.
I spent a majority of one game leveling in D2 and got some sexy new items. Then, I dropped my hat to pick up some searing blood, and couldn't pick it up again. Said "Cannot pick items that are saved, blah blah" And it indeed was saved...
^^Above
I do love how the majority of your comments are loaded with negative words and comments, :P
Anywayz, the map is pretty great Zwie. Though, I am not sure if you toned down the golem boss that much. Compared to the other outside bosses, he's rather more difficult, mainly because of...
Played the new version, once only, only had 1 hour of gameplay available tonight. But anywayzzzz, I noticed the considerable change in the outside creeps. Much MUCH easier, especially the bosses. 4 level 7 took down both the Crab and the Wolf.
Good work so far! :) Will provide more feedback...
I will hopefully play this soon, but the looks of it so far seem like Metal and Magic by Zync to me. I will hopefully give proper feedback on the weekends, when I have time to properly play the map, :)
Yea, the terrain is still pretty basic, nothing exquisite there. The variety of heroes aren't bad, can't seem to find any unbalances yet, ( only played a few, so who knows) Other than that, the map shows some promise. Lots of areas to work on, that could easily be improved.
I think the aggro is just too less towards the squire. I remember when I battle the level 26 boss, it always tries to go for the hunter, mage, or me [priest]. Only with constant stun/taunt does it actually bother to stay on the squire. And I shield myself first, then the squire, followed by the...
AMAZING! :O -is speechless- The violet FoG just amplifies everything 10x. Incredible terrain. I will wait any length of time to play the next version. Can't wait! :) Bishop here I come!~
As usual, the quality of the terrain is unmatched. Love the use of stones in the center piece of the city. And, is that a olive/grape vine yard I see? :O
Suggestion : Color code the circles for entering buildings? It seems the town is rather, large, and easy to get lost in. Just simple red...
Well, when they charge up their spells, the unit does say what spell it's using. That itself is a warning to us. And if you missed that, you would probably notice how some spells take longer than others. [ Dam FireStrike. :( ]
I believe the group aspect makes this map unique. In almost all other ORPGs I have played, most people are extremely high level. When asked upon how they got so high, most reply, "I left my computer on for a few hours," or something of that sort. Sure, there are "timers" now that prevent that...
I also get the desyncing bug, but with my Autorefresher, not a bot, ( Never did like them.) If I left my autorefresher on when I start the game, we desync right when the game starts. But if I close my autorefresher, everything runs smoothly. This problem also occurred with my friend who uses a...
Yes! A HoT spell finally! <3
Suggestion : Can you make channeling spells take less time to channel depending on some variable? It gets rather frustrating as a cleric when channeling heal, and the person dies right before it finishes. :( Maybe like, every 10 int = -.1 seconds off or something.
The shield animation disappears when nothing is being absorbed, and will reappear when something is absorbed. Still lasts the 30 seconds.
I would think rather, fairly low, but possible? I got mine on my second crab kill at level 9, Lol! ^_^ Helped the party so much, <3 <3 Gotta love +100 hp.