threat-meter useless, you cant look at corner of screen and focus on game especial for cleric. you could put signs on mob head that are red yellow green white for lvl of aggro...
Yeah and please implement some kind of auto level function, and not to forget the popular auto pilot into the game... it's really hard to actually play the game maybe you could just, u know make a movie about the game so that I can experience it without the burden to think about what I'm doing?
1. what does this mean? fire damage: 10, 25% | to me, this makes no sense.
so i have 2,5 additional fire damage? thats REALLY weak...
You sir, are an idiot.
The 25% on the Searing Gloves means you have a 25% CHANCE to deal an additional 10 fire damage, you'll see this damage in yellow, the fire damage will sometimes crit as well, dealing 15 fire damage sometimes, it is better than the Soldier Gauntlet.
oh man, you totally ravaged him now
thanks for doing the math for me, but to deal with this topic once and for all:
for tanking - the soldier gauntlets are better (thats what i think)
for damage dealing - the searing gloves are better (my personal opinion)
so, since im a tank squire, i definitely use the soldier gauntlets, especially because this strange fire damage doesnt even add up to my attackpower so that my abilities can make use of it.
in case you have two squires, one of them can play as damage dealer with a two-hander, searing gloves and str/agi specc, but when does that ever happen?~~
so, if nobody proves me wrong, i officially declare the searing gloves useless.
PS: you should make it so that squire (and all classes that can wear "mail"-armor) is also able to wear leather and cloth, and a leather-wearing character should be able to wear cloth aswell.
A 30+ fully geared thief has what, around 25% crit chance? I'm pretty sure most thieves will tell you that their thief crits well over 60% of the time, hell maybe even more.