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  1. C

    add items to a shop for a single player only

    I'd reccommend you make a dummy shop that gets selected if the certain player clicks the main shop.
  2. C

    Spell - Deafening Blast Help

    A unit can't have half a hit point ;)
  3. C

    Spell - Deafening Blast Help

    He's asking you to change 85 to 3% of 85, but that won't work because this needs to damage once, not 85 damage per second. Can you post the code that you tried using the unit group thing here?
  4. C

    Spell - Deafening Blast Help

    (08:05:17 PM) Blake: my idea was to add the unit to a global unit group (08:05:19 PM) ...: it takes a vast amount of damage, that's for sure (08:05:33 PM) Blake: and replace said condition with one which requires units to not be in the group (08:05:50 PM) Blake: result: unit is damaged once...
  5. C

    Spell - Deafening Blast Help

    1: Are you sure deafening blast is the name of the buff that blast's silence spell gives? 2: Have you tried using triggers to force picked unit to receive the buff? 3: Have you tried using a unit group to bypass the ignorance of the conditional statement?
  6. C

    If anyone can help me on, with Areana options/spawning/in choosing map

    good :) now try to learn from it and see if u can figure out the trigger for the left arrow
  7. C

    If anyone can help me on, with Areana options/spawning/in choosing map

    then fix it >.< in ur first trigger, put "set terrainchooseon == true"
  8. C

    If anyone can help me on, with Areana options/spawning/in choosing map

    He means you post your trigger that you copied as text between the tags, which will make them color coded and easy to read like it looks in the trigger editor.
  9. C

    Function comes out funny

    function moveUnit takes nothing returns nothing local location currentPos local real slideFacingDeg local real currentSlideDeg local location currentPosOff local real posOffX local real posOffY local real AcosRad local integer resultDeg local real...
  10. C

    Public and Privates +rep

    If scope gives all this added functionality, when would you ever want something outside a scope??
  11. C

    How would I go about the math for this?

    not in my function.. move angle is a variable. Sorry for not specifying.
  12. C

    Public and Privates +rep

    from what im getting (im learning too) its just call function within the scope
  13. C

    How would I go about the math for this?

    I want to make system that basically says if move angle is > facing angle, set move angle = move angle - 1 else set move angle = move angle + 1 There is a problem tho. If move angle is 350 and facing angle is 10, it will turn the wrong way (i think) So how would I go about setting this...
  14. C

    Why doesn't this unit get created?

    This was the problem. Thanks for the help. I must have done something wrong with the rect settings. Once again "you must spread some reputation around before giving to flare again" =/
  15. C

    Why doesn't this unit get created?

    globals unit slideUnit integer i endglobals function moveInCircle takes nothing returns nothing local location currentPos = GetUnitLoc(slideUnit) local location currentPosOff local real posOffX local real posOffY set i = (R2I(GetUnitFacing(slideUnit))) set...
  16. C

    Difference between trigger add action and call function

    I understand how that works, sorry I didn't specify - meant only in a simple trigger with 1 event function like mine.
  17. C

    The exception unknown software.

    chances are no one wants your map unprotected why don't u just post the triggers or a blank map with the triggers
  18. C

    Channel magics

    by magics he means spells and hes looking for something channeled it seems in that case use the spell "channel"
  19. C

    Need Good Item, Spell and Hero Ideas.

    Don't use my ideas then :) you're trying to simplify them and at that point you might as well just use blizzard made spells
  20. C

    Smooth periodics - turning off

    I think I get what you mean by ticks - its just like in a loop when you say exitwhen n = 500 and then do set n = n+1 right? If i implemented ticks +1 each time and i wanted it to stop at 360, what would the code be after that to stop the trigger? If you watch the video you will see the...
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