Add a different skill with buff for the orb and use my poisons with others buffs to trigger???
This don't help much, the trigger is working and if i put this ability in a orb, will lose the first stack probably...and dont see how you can use this trigger on with a orb...and the ability became a...
Hmm, i'm trying use a orb of slow with ability bleed, but continues have a effect in AoE...so, how can function this? I have to add two debuffs on the target?
I made this ability:
Bleed (passive ability)
Gladiator Wild can cause his attacks deal stackable damage over time and slow as they impact the foe. Stacks up to 5 times. Lasts 15 seconds.
Level 1 - 3 damage per second and 5% slow.
Level 2 - 6 damage per second and 5% slow.
Level 3 - 9...
Thanks, this is the final trigger:
Find Bait
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Fish Bait
Actions
Set TurkleCaster = (Casting unit)
Set TurkleCasterPosition = (Position of TurkleCaster)...
But this has worked, the problem is that this "Channeling" because the Taunt skill is not channeling ... so I need to find a way to make it stay channeling for 3 seconds and that if he moves, cancels the spell. Or, i do the trigger of taunt as well. :banghead:
Fish bait(channeling spell, if moves, cancel it): taunt all nearby enemies for 3 seconds and releases waves the each 0.3 seconds in a random points nearby the caster, dealing 60 damage each.
NOTE: I'm using the taunt spell of the elfs with duration of 3 seconds, and its not a channeling...
Damm, i dont know use Jass, I have another skill that I used DDS, but used the variables that came...But in the case that skill there, there has variables that neither are being used.
I will try.
I did this skill, but i don't know what event and condition i can put for work properly. I was using "Unit is Attacked" in event and "Unit is Attacking" in conditions, and works, but has bugs as it runs without the ability to attack, only to click and the effects are applied before the attack.
Help on a Skill! :eek:
Disarm:
1 - 5% chance of causing 10 damage exta and disarm the target for 2 seconds (can not attack)
2 - 10% chance of causing 20 damage exta and disarm the target for 2 seconds (can not attack)
3 - 15% chance of causing damage exta 30 and Disarm the target for 2...
Someone have or can make a model of these 2 characters?
1º Varian Wrynn:
http://media.photobucket.com/image/varian%20wrynn/antoniamarat/varianwrynn.jpg
http://maxman500.files.wordpress.com/2008/12/storm1.jpg
and
2º Zul'jin (one arm, an eye injury)...
Request [Models]
Hey, can someone make a model of these 2 characters?
1º Varian Wrynn:
http://media.photobucket.com/image/varian% 20wrynn/antoniamarat/varianwrynn.jpg
http://maxman500.files.wordpress.com/2008/12/storm1.jpg
and
2º Zul'jin (one arm, an eye injury)...
I managed to solve pressing the issue of "Friendly GUI Damage Detection," Thank you so much! Well, then I'll be trying to do two skills that ordered the topic of Glenphir: Shadow Walker and Chain of Purge.
Well, i does by damage detection, but it's not function...
The "GUI Friendly Damage Detection" have some erros when
i copy for my map...and need this for function.