0This is excellent! I am going to PDXLAN this weekend (a giant 500 man LAN in Portland, OR) and I was worried I wasn't going to be able to get this race to work properly in time. Now I get to have people at the LAN test my map out. :D
holy cow, thank you so much! This is exactly what I was wanting to do originally, but I didnt think to pick all units and then single them out from there. You're a life saver, and quick to reply too! Thanks again, mate!
Hey all, I was wondering if there was a way I could give a unit a passive ability to generate wood every ten seconds. I was originally trying to do it through triggers but couldnt find out how to make it only apply to specific types of units.
To give a little background information, I am...
actually, DotA does have some bugs, but it's not like it is a huge problem, most people don't even know they exist. There are desynching problems with the map on very rare occasions, and I have seen some instances where the map will just outright crash peoples computers, and they need to...
hm, thank you, I will try this out and see what happens. Will this allow me to manipulate armor type as well?
Also, I wasn't expecting such a quick reply, you rock.
EDIT: This allowed me to manipulate armor type. To give them abilities I will have to use triggers, correct?
I am making a tech wars type map, and one of the races uses ancients who uproot and run off to fight once constructed. The problem is that while they are uprooted they do not have access to unit abilities (aside from auras) and their armor type is changed to heavy.
I would like to be able...