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    Stopping a trigger, including running instances.

    I want to make a trigger stop TOTALLY, as in I want the running instances of the trigger to end as well: I have this nested loop: Inner one summons one skeleton warrior and is executed thrice. Outer loops summons one skeleton archer 99999 times with 4 seconds between each spawn. So basically...
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    I want to add an animation when a passive procs.

    I'm new to this, but how can I add a special effect when a passive procures? For example, I want to add the Incinerate buff special effect to my hero's hand when a critical strike takes place.
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    Townhall Not Detected

    I've created a new Townhall, and it has all the basic requirements like adding it to techtree dependencies. As I read in another thread, AceHart said this: I don't quite get what you mean by 'Putting the Temple on the Town Hall'. Could someone help?
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    Upgrade synergy.

    If a player researches an upgrade, I'd like to raise the level of a non-hero ability. The unit with the ability is the Necromancer, the spell is called Amplify Damage.
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    Amplify Damage spell help.

    I want to make a spell which creates a dummy unit at the targeted unit.. That dummy unit then gets an ability to lower all armor around it, and it does so. I've made the buffs and everything, but I don't know which ability to base the armor reduction on, nor do I know how to trigger it. Help...
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    Need help on triggering a very simple spell.

    I'm really new to Triggering and stuff, and I want help in a spell: 1) I want to make a single target spell. Which spell do I use as a base? When I use Frost Nova, a slow effect is caused; when I use Entangle, a Vine effect. I've gotten rid of the buffs etc, but it won't work. 2) Another...
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