I have a triggered camera angle in my map where the camera is moveable. The problem I have is i can zoom in a little but then it will not zoom back out.
How can i disable the camera from zooming in in the first place?
I imported some houses into my map and when i changed the .blp texture paths to what the model author said i had to change them to, all of the premade WC3 building models lost their skins and turned white.
I can provide screen shots if needed, but has anyone had an issue like this?
I am experiencing a major issue with Jass NewGen when I open a map with NewGen all of the default WC3 buildings skins are not being read. The buildings are white (unskinned models of the original buildings) This is obviously a major issue. It's also causing the map to be unreadable by Wc3
My trigger is below.
The problem is i get this message "trigger disabled due to an error": Line 168 "Invalid type for specified operator."
The line it refers to is: Custom Script: exitwhen (GetItemTypeId(udg_tmpItem) == udg_spellItemId[udg_tmpInt])
Can someone check this out and help...
Project Eternity
Help -Needed-
Project Eternity is a completely unique single player RPG. We want our players to feel like they are playing a totally different game. The goal of the game is simple: To not have a true ending.
Although there is a deep and touching story here, there is also much...
Help with multi-map game cache triggering
The problem with the below trigger is it will not get you back to map 1 from map 2, i do not know what event and conditions to set for map 1 to justify loading the hero only if the hero came from map 2. If anyone knows how, please reply. thanks.
EDIT...
Hello, I am Argentine. I am the author of a single player WC3 3rd person RPG and I am looking for someone who may be able to help me on the project.
One thing I would really like to get implemented as soon as possible is getting the arrow keys to control the player's camera by looking up into...
If anyone knows how I can fix* this trigger (or a has a link to a better movement system) can you reply to this post with such information?
*the problem i want to fix with this trigger is that when i want to turn the character the time delay is greater than it should be between pressing the...