Problem with custom script buying spells from shops

Argentine

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2
My trigger is below.

The problem is i get this message "trigger disabled due to an error": Line 168 "Invalid type for specified operator."

The line it refers to is: Custom Script: exitwhen (GetItemTypeId(udg_tmpItem) == udg_spellItemId[udg_tmpInt])

Can someone check this out and help me figure out the issue? I have all the required integers and other triggers.


Trigger:
  • Hero Buys Spell
    • Events
      • Unit - A unit Sells an item (from shop)
    • Conditions
    • Actions
      • Set tmpItem = (Sold Item)
      • Set tmpUnit = (Buying unit)
      • -------- Lets determine which spell was bought. --------
      • For each (Integer A) from 0 to 3, do (Actions)
        • Loop - Actions
          • Set tmpInt = (Integer A)
          • -------- Custom script to exit the loop when the right 'spell' was found. --------
          • Custom script: exitwhen (GetItemTypeId(udg_tmpItem) == udg_spellItemId[udg_tmpInt])
      • -------- The right sold spells is found. --------
      • -------- Now lets determine whether the buying hero already has this spells learnt or not. --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of realSpellId[tmpInt] for tmpUnit) Equal to 0
        • Then - Actions
          • -------- The hero does not have this spell. Lets 'learn' the spell. --------
          • Unit - Add realSpellId[tmpInt] to tmpUnit
        • Else - Actions
          • -------- The hero has this spell. --------
          • -------- We have to determine whether it's an one level ultimate or a regular spell. --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • realSpellId[tmpInt] Equal to Storm, Earth, And Fire
            • Then - Actions
              • -------- The spell was an ultimate. As it's a one level spell, we have to refund the gold. --------
              • Player - Add 450 to (Owner of tmpUnit) Current gold
            • Else - Actions
              • -------- The spell was not an ultimate. --------
              • -------- We have to determine whether the normal spell is maxed out or not. --------
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Level of realSpellId[tmpInt] for tmpUnit) Equal to 3
                • Then - Actions
                  • -------- The spell is maxed out. Give gold back. --------
                  • Player - Add 150 to (Owner of tmpUnit) Current gold
                • Else - Actions
                  • -------- The spell is not maxed out. Increase the level of the spell. --------
                  • Unit - Increase level of realSpellId[tmpInt] for tmpUnit
 

Argentine

New Member
Reaction score
2
Oooh... it may require something like that. I'm using WE.

I need some way to make the player able to buy abilities with plain WE.


SpellItemId is an item variable.
 
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