The best items in the game are undroppable but because theres several and my rpgs getting updated with better and better items
How could i make a trigger that if the player types -d1
it destroys the item in slot 1?
:confused:
Help would be very much appreciated :)
How can i make it so if all heroes die in the Bosses dungeon the Bosses health instantly goes up to 100% so they cant just run back taking off little bits at a time?
Thank you :confused:
I want to make a trigger that happens if my hero has in his inventory
Slot 1:Full Plate
Slot 2:+1 Scroll
Makes it into a
+1 Full Plate
How would i make that trigger
Thank You :confused:
I Cant figure out a trigger currently i have
Trigger
A Unit Dies
Condition
Unit Type Equal to Mottled Boar
Action
If Random Integer between something and something drop (item on ground)
How do i make it so the trigger drops for all level 1 units instead of having to make one per...
Ive Been Making a New Td For Warcraft 3 SO Far Its Going Pretty Good But Ive Come In a Little Bump
How do i make the map fully visible to every player?
How do i make it so like
Room 1 of the dungeon has 3 blue dragons how do i make it that if all 3 blue dragons die all heroes in that area instantly move to room 2 with 2 blue dragons and 1 golden dragon which when they die instantly move to room 3 so on so on :banghead:
How do i do like because the map doesnt have much room i want to make a dungeon which is just like a square so when you enter you type -start it locks people entering but then waves come say every 40 seconds and then if u all die it detects 0 heroes in the square so all waves stop until someone...
is there a way for monsters to follow you for heaps and heaps of ground
Because ive got a dungeon full of dragons you can kill them all together - every class has splash but i cant make it so you all follow eachother around
I've got 2 problems im not sure how to fix
firstly i want to kno how to make it so i can walk through these units with my hero ive changed the collison size of the unit to 0.01 and lined them up and my hero still cant run through them
Secondly how do i make it so neutral hostile units dont...
Ok so i tried that World editor tutorials website but it hardly helps at all i dont get it but i want the quest to be ive got a unit enters Robina_Rogue Create A Optional quest how to become a rogue
Description Kill 40 Frogzards for me
wait 2 seconds
turn on rogue
but i dont kno how to...
Sorry im the biggest wc3 world editor noob ever but i want to kno how do i make my ranger cast a spell cause the spells called retreat arrow to knock it back abit
Sorry bout this but i cant find out how to build a quest all the otherwebsites are too confusing can someone plz show me simply
how to make a quest
i can make create quest in the quest thing so
A unit enters region = to starter quest
create optional quest Quillboar Extermination...
Hello I have a lil problem with my game i dont know how to trigger it so that say my hero is warchief how do i make it so
the warchief cant pick up a short bow it removes the short bow if bought or picked up
Im Making Spells But Im Making Them Into A Spellbook so at a merchant so you go to merchant with 300 gold and buy say Book of Fireball then when you left click it you learn fire ball so far i got
Events
An Ability is cast
Conditions
Equal To Book of Fireball
Actions
(Dunno What To Do)
Im making a warcraft 3 world of warcraft map but i need someone to build spells for me from every wow class im only talking 8 spells per class 1 lvl of each spell so thats only 8 spells x how ever many classes there are or if someone could tell me Druid,Priest,Warlock,Death Knight, Hunter, Mage...
Im Making my game on wc3 each unit has 2 spellbooks so i go into spell editor right click go items>spellbook then when its there i click hero ability>where it says false i click true then add the levels but i cant find where i change description of spellbook or anything because the learn skill...