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  1. darkbeer

    using wc3 standart tree model for a unit??

    Hey, probably im just plain stupid, but i somehow cant manage to give my unit the lorderon winter tree model. under destructibles i can only select the models without the skins(they are just white, really ugly) maybe anyone of you knows how to do this?? Note: i dont want to use imports [the...
  2. darkbeer

    skill menu icon path

    hey currently making my own skill system, so i'd like to know the path of the orignial blizzard skill menu icon (the red cross where you can chose which ability you wanna learn^^) thx in advance
  3. darkbeer

    problem with interface^^

    hey, i got a little problem concerning interfaces: i got a struct which extends an interface, it has several methods. now i need to change just 1 or 2 methods for every other struct, i thought i would make the second struct extend the first, but so it only calls the method of the first (...
  4. darkbeer

    short leak question^^

    call EnumDestructablesInRect(TempRect, action, null) hm, im remember reading somewhere that its bad using a null function here^^ so my question is, does this disturb the game somehow?? ( like leaking or sth. else)
  5. darkbeer

    ExecuteFunc vs TriggerExecute?

    hey there, im currently working on a system, to which i want to pass a function, so im asking, what would be better, passing the function as string and using ExecuteFunc("") or creating a new trigger and adding the function as condition and running the trigger with TriggerExecute? The...
  6. darkbeer

    map corrupted

    My PC just crashed and my map got screwed up, the test map got as well. They say its not a valid mpq file -.- fortunately i use NewGen and it should have backed up the last 30 saves of my map, but I only can find older versions of my map in the backup folder there so my question is: where...
  7. darkbeer

    hero skill menu detection

    Hey, is there any way to detect when a player clicks the hero skill button to learn a new skill?? i tried with order but it doesnt seem to have one -.- maybe some of you guys know if its possibel :)
  8. darkbeer

    Problem with: MultiboardSetItemWidthBJ

    Hey, as i already mentioned i got a problem with the function MultiboardSetItemWidthBJ, i'm creating a different multiboard for every player, so i loop through all to set them up. However when integer i reaches 7 i get an error message: "Hit op limit in function MultiboardSetItemWidthBJ( One...
  9. darkbeer

    extending Interface vs Structs

    I got a little question about structs extending interfaces: whats the difference between structs extending structs and structs extending interfaces?? is one of them faster/better ...? or doesnt it matter? heres an example: which one is better? struct A unit u method A takes...
  10. darkbeer

    debug keyword

    well, i often saw the word debug before some calls like BJDebugMsg(), in some codes, but i wasnt able to find out what it actually does. so when i have a code like this: if i == 10 then debug BJDebugMsg("debugging") return endif or whatever, when does the message show up?, what...
  11. darkbeer

    Mapping Partners for Naruto Map

    Hey there, I think im going to start making a naruto hero arena soon, so im asking if anyone is interested in helping me with it^^ I'm quite good at Jass and i'll try to make the spells extremely cool (example map attached) well, if someone whos also good at spells and has fun making...
  12. darkbeer

    Editor Crash -.- Map unopenable

    DAMN my pc just crashed and i had to reset it, while doing something in the editor. After the restart i couldnt open the map neither with the editor nor with win mpq, I didnt make a backup ....., Error Message: sth. like main map file couldnt be opened -.- anyone knows a way to restore at...
  13. darkbeer

    Store function ??

    Hey, just want to ask what is the best way to store a function, so i can execute it later heres an example of what i mean^^ lets say i made i missile system for spells, so if a unit cast a spell called fireball it will create a dummy and moves it to the target using a timer, now if anything...
  14. darkbeer

    Problems with angle

    Hey, i want my unit to be moved at a certain speed into a certain direction. Its my first time using Radians instead of Degrees, unfortunately the unit moves totally wrong -.- it moves very slow (althought the accerleration great enough) and in the absolute wrong direction heres the code...
  15. darkbeer

    Problems with NewGen

    Hey, i got a little problem with my map, whenever i create a new trigger, it doesnt work, but theres no error mesage. I added some Debug messages in the trigger initalizion but they arent shown when i test the map. Triggers I created before work perfectly -.- anyone knows what to do about it...
  16. darkbeer

    Cant Create new triggers

    Hey, somehow when i create new triggers, they are not working at all in my map, i added some debug messages and found out, that they arent initalized at all. -.- im using NewGen Anyone knows whats the reason and how to prevent it??
  17. darkbeer

    String Question

    hm, just asking myself is there a way to get the item icon string, without setting them into variables? guess its not possible, but maybe theres a trick to it^^
  18. darkbeer

    some math help^^

    Hey, I just wanted to make my own jump system, so i tried to code it, but unfortunately i don't get how to calculate the height of a unit while its jumping. Heres the code I use: library JumpSystem globals integer JumpTotal = 0 timer JumpTimer = CreateTimer()...
  19. darkbeer

    How to get an AI to use abilities???

    Hey, I'm currently making a survival map and therefore i want the spawned creeps to use their active abilities, so i searched the forums and found this tutorial http://www.thehelper.net/forums/showthread.php?t=15516 from XXXconanXXX Now I dont really get the part i need, I wand to use the...
  20. darkbeer

    Store: unit creating order

    Hey, i want to make a spell which summons up to 4 units, but if there are more than 4 units summoned, the first unit summoned should disappear. well i cant think of any way to make it except doing 4 different unit variables. since i want to make it mui, i just cant use an array. Maybe...
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