Hi guys,
Main Problem...
Creates more (xyz) structs than it destroys.
therefore errors with unable to allocate id to object after count (global integer) reaches 18,000.
Background info and minor problems...
This system i made is meant to simulate a circular object on a slope, so it rolls...
i made this fairly simple maze game, but the problem is,when leaving, after playing it for like 10 minutes,(pretty sure after high score screen) the screen goes black and warcraft 3 stops responding.
Initially i thought is was a bug with Newgen / WE so i made a new map and imported the...
Not really sure what section this should be posted in but anyways...
I recently discovered The black roads SuperSaver program that allows automated save/loading from codes with just the ctr-s and ctr-l
Does anyone know how it works?
If it can be modded to work with any other rpg?
so...
Context----
Im making a item/inventory enchantment system that allows you to have
+attribute bonuses on each item in inventory.
It allows you to get/set the Integer value of the bonus/s
Each item can have 4 different bonuses (str,agi,int,misc)
which all can have different integer values...
Hi, i just attempted at making a jass function.
The problem is that the trigger calling the function doesn't run at all.
Therefore im assuming its my noobing jass coding lol...
Ok heres the code
function angle_bank takes boolean new, real angle, real power, real time returns nothing
local...
wc3 Automatic Save/Load Code 'exploit'?
My Idea...
We could use the http://www.thehelper.net/forums/announcement.php?f=42 exploit to make a save/load code Import/Exporter
Usage
Exporting the save/load code to cmd then saving as a txt.file
Then the player could copy the content of the .txt...
hey ive been trying to figue this out all day lol... i need to set a radom value to each temp_integer(5) array eg
dfdfsdf Copy
Events
Conditions
Actions
Set temp_integer[1] = (Random integer number between 1 and 10)
Set temp_integer[2] = (Random integer number...
Ok what i have done is that i have made a building that i call goldmine it has cargo hold and load abilities.
What i want is to be able to check how wisps x player has in there many goldmines and add 1 x amount of wisp gold to player x
this is my attempt so far but it doent work
Variable...
well basically what ive done, is that i have created a spawn of "children" with a 60sec expiration timer attached to them, but what i want to know is, is there anyway to have a event such as a generic unit expires so that way i can replace them all with adult units?
Heres the code
population...
So basically ive trying to redo my triggers so thier leak proof, then i came across this Building Setup
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions...
Hi thanks in advance:)
Im makin a Custom ITT Arena Map Which i need a random tree spawn, i made it but it lags alot so i had a try at makin it leak free but i think did it wrong or something anyways take a look
this makes random trees in the playing area.... do i need to remove or null all...
HI THanks in advance...
The problem im having is this
--------------------------------------------------------------------------@variables@
Spawonoff = 10 array, bolean (true or false)
Spawnunit = 40 array, unit type (different wave units)
Wavenumber = integer (current wave number)...
Hi all and thanks in advance.
My problem is this... i made a map based kinda off x hero line wars,
and basically i want to make a -int command that puts the typing players heroes inteligence up by his current lumber then sets lumber to 0.
I realised for this, i needed to set the players...
Hi, i need a little help to make items that are hero specific.
I have three main classes... a Mage, Warrior or Ranger.
I want it so that only the Mage can pickup *Magic* weapons.
So the warrior can only pick up only warrior weapons.
and so that the ranger can only pick up bows.
Right...
I having some problems for my td.... im goin to have 5 lanes of different elemental unit spawns.... instead of doing 5x40 units (40 waves) i want to have 40 different units and just change thier colour(i already figuered that out easy!) and defence type -like pierce or chaos- with triggers or an...
Something that i cant figure out, how i can trigger a ability in a spellbook...
Ill go into more detail.
ok, i have a curse ability which is in a spellbook.
I want when my hero,when he hits a unit to use the curse ability on himself.
What i have now is:
curse attack
-events
--Unit...
i have been making some custom trigger abilities and im pretty much stuck on an ability...
My problem is i want my ability 'shockwave' to take away the same damage as the heros melee attack damage takes.
So if my hero had 25 normal damage+50 bonus item damage i would want him the shockwave to...