I am trying to make my own KnockBack system and i have already make a simple trigger, but there is some where fatal mistake and i can't found it. Can somebody help me? There are the triggers: KnockBack
Events
Time - Every 0.02 seconds of game time
Conditions
Actions...
there is a map with relly nice Knockback system, but it is written in jASS, which i don't know much
i nedd to know this:
is in this game the knockback system based on the "every 0.02 seconds move knockbacked unit to some point"? or does it works in another way?
i will probably ask for...
There are the yellow sentences like "Unable to build here", "You must exlpore this place first" or "Unable to target mechanical". I found, that in Game Interface I can change them, but how can use my own? (I have to use trigger probably, but i don't know wich)
Can i make a unit to channel spell (Rain of fire) by trigger?
Because if i do it without part "wait xxx seconds", the unit has not enough time for cast it (because the Art-Cast point), and if i make the "wait" action, it ignores other units when the trigger is waiting.
I am using this trigger to:
Battle Mage Ability Randomize
Events
Unit - A unit Finishes training a unit
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Trained...
I saw in one game something like this:
One hero has ability to create unit, wich is same as the hero but is transparency, cant be selected (so it is probably not unit but effect) and isnt seen on the map. If somebody wants to look on it, it is: game: Dota:allstars v 6.66; hero: tauren chieftain...
WTF is that???
I have a trigger wich is choosing random nuber from 1 to 100.
Each time i start the game, it choos the same numbers!!!
Can i somehow change it?
I have a custome building wich can train units or be upgraded to another building.
Problem is when I:
1) make the building train some units (the icon for upgrade become darker)
2) stop the training (by cancel icon)
3) the upgrade icons stay dark and the building can't be upgraded
Can somebody...
I have this problem:
When i stops some building makeing units it is unable to upgrade to another building. The icon,wich is used to upgrade, is same as when the unit was being trained