I'm trying to make one of my heroes have the Earthquake ability, but without it being a channeling effect. What do I need to add/get rid of to make this possible?
I'll show you what I have so far, it all works, but only correctly if theres only one player, and if someone drops the item and picks it back up, it adds to the integer. I would be able to do it, but it's a little more complicated if the items has levels, I'll show you what I have so far.
Boots...
I'm trying to get it to make it so if I buy 2 level 1 of an item, it becomes a level 2, another level 1, to make it level 3, and another to make it level 4.
Can I get all 3 triggers to get this to work?
I think I have most of it, but the one to make the level 2 item is going off when it's not...
Here's what I have:
Boots 2 Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Boots of Speed 1
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If...
Whats the trigger for if a hero has an item, boots of speed, and buys another boots of speed, for a better form of boots?
I thought I knew what I was doing, but I can't get the condition right...
Whats the trigger for if a hero has an item, boots of speed, and buys another boots of speed, for a better form of boots?
Of course I figure it out 10 seconds after I ask for help... nvm, sorry xP
Okay, I fiddled with it, and I was wrong, I can get most of the trigger, just not the condition...
With the line for where the hero revives I put:
call ReviveHeroLoc(OURHERO, GetRectCenter(GetTeam1HeroSpawnReviveRect()), true )
It says:
Line 116: Expected a name
What do I need to change?
http://world-editor-tutorials.thehelper.net/revive.php
call StartTimerBJ isn't working... is it supposed to be an l or a 1?
or is that not even whats wrong?
I put: call StartTimerBJ( OURTIMER, false, ( l2R(HEROWAIT) ))
It says: Line 111: Expected a name
Also with the line that...