Hi :)
I'm trying to make a simple system where you can level your hero attribute by using points, stored has food (I'm using lumber for something else)
I tried with 1 hero, has follow:
Level up
Events
Unit - A unit Gains a level
Conditions
Actions
Player...
It's working properly but I can target more thant 1 unit, else it fanish from the first :( I was able to do it with an other spell but not this one, what should be changed?
Leech Seed
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast)...
Here's an error that's occuring when I try to remove an ability that is no longer needed (in editor, I just delete the new ability, and then:)
''This application has encountered a critical error:
Not enough storage is available to process this command.
Program: c:\program files\warcraft...
I made this simple trigger:
Nasty Plot H
Events
Unit - A unit Starts the effect of an ability
Conditions
((Ability being cast) Equal to Nasty Plot (H) (Lv44)) or (((Ability being cast) Equal to Nasty Plot (H) (Lv55)) or ((Ability being cast) Equal to Nasty Plot (H)...
Could an aura that boost a specific type of damage (like hero, chaos, etc.) be done? And if so, does it involve high JASS skills? I'm kind of curious about this. I see how it would greatly help my map but it seems quite hard for me.
Hi :) Got those 2 little problems:
First, I'm unable to trigger properly an ability that goes like this:
At first:
I cast an ability X (or I also tried : summons a unit.)
Then:
An integer SpellLV is set regarding what is the level of the skill I'm using to summon the unit.
That summoned unit...
I got a lot of help lately and was able to do some simple spells that followed unit to do some actions later on.
I made stuff like that:
Future Sight H
Events
Unit - A unit Starts the effect of an ability
Conditions
((Ability being cast) Equal to Future Sight (H)(Lv...
Hi fellas, this is the Creep revival system that I'm using right now (Saw it in the sticky, it's pretty nice!!!!!!)
Creep Revival System Initialization
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)...
Here's the ability:
Rest H
Events
Unit - A unit Starts the effect of an ability
Conditions
((Ability being cast) Equal to Rest (H)) or (((Ability being cast) Equal to Rest (H)(Lv 19)) or ((Ability being cast) Equal to Rest (M)))
Actions
Set...
sorry this is a repost but my old one was very messy.
So i got this problem, I'm doing a spell with a LOT of if/else
the problem is, after the 28th one, the spell bug in editor and is disabled. I get this message error: Expected a reserved type or handle type. What does this mean?
I...
I was just wondering what comes first between: armor reduction and spiked armor's received damage factor.
What reduce the damage first? I guess they dont combine at the same time, else max armor of -71% + recieved damage factor of <= 0.30 would be crazy :P
(edit: or perapse I should base what...
Hi ^^
I hope I'm not bothering you , I need some help with a trigger.
It works, but only for ennemies. They cant use it agains me.
(The original spell work on me and it seems my unit get wanter from the wierd patern it follow, but I don't get the debuff based on Drunken haze :( )
Here's...
Okay, snap dragons now scares me.
I tried to make an ability based on Avatar. It worked well on some units, except one, a unit who's Art Model File is a Snap Dragon, who was original enough to submerge in the ground when I activated Avatar! :eek: He did get huge because of Avatar, and could...
I'm simply trying to make a spell that damage my ennemies, and not myself and my allies but cannot find how to do that! So far I got:
Set Temp_Group[0] = (Units within 250.00 of (Target point of ability being cast) matching ((Owner of (Matching unit) :confused: I cannot find anything better...
Hi, I'm trying to do this nice Metronome spell (casting an ability at random) but since I added the choice 29 and 30, it's bugging and cant be enabled :(
Here's the code:
Edit: (Even just plain if , then, 30 times doesnt work! :( )
I based a passive ability on it and put % bonus to - true
The numbers I get are wierd.
I tried at first 0.25 for 25% and I didn't get that
so I tried 25 and now that was way to much
tried 2.5 ... still not getting exacly 25%
Anyone know how to correct this?
It's pretty simple, I'm trying to trigger 3 wave of damage for an altered blizzard skill (only using the base skill for animation, it deals no damage on it's own). I want to change the damage to hero type to match my game logic.
I tried these two and still it doest work.
The first senario...
Hi :)
I got a little problem with an ability I made. Here's how it's work:
____________________________________________________________
Event:
- Unit - a unit starts the effect of an ability.
Condition:
-(Ability being cast) Equal to (SPELL X)
Actions:
-Set intTARGET(0) = (Target...