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  1. M

    Leveling attributes with triggers, some questions

    Hi :) I'm trying to make a simple system where you can level your hero attribute by using points, stored has food (I'm using lumber for something else) I tried with 1 hero, has follow: Level up Events Unit - A unit Gains a level Conditions Actions Player...
  2. M

    how to correct this loop

    It's working properly but I can target more thant 1 unit, else it fanish from the first :( I was able to do it with an other spell but not this one, what should be changed? Leech Seed Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast)...
  3. M

    Mrror image that doesnt dispell

    Is it doable without trigger? I didn't saw anything in the Game Constants about that.
  4. M

    Error that crash the editor

    Here's an error that's occuring when I try to remove an ability that is no longer needed (in editor, I just delete the new ability, and then:) ''This application has encountered a critical error: Not enough storage is available to process this command. Program: c:\program files\warcraft...
  5. M

    is channel teasing me?

    I made this simple trigger: Nasty Plot H Events Unit - A unit Starts the effect of an ability Conditions ((Ability being cast) Equal to Nasty Plot (H) (Lv44)) or (((Ability being cast) Equal to Nasty Plot (H) (Lv55)) or ((Ability being cast) Equal to Nasty Plot (H)...
  6. M

    Specific damage boosting aura?

    Could an aura that boost a specific type of damage (like hero, chaos, etc.) be done? And if so, does it involve high JASS skills? I'm kind of curious about this. I see how it would greatly help my map but it seems quite hard for me.
  7. M

    Two simple questions

    Hi :) Got those 2 little problems: First, I'm unable to trigger properly an ability that goes like this: At first: I cast an ability X (or I also tried : summons a unit.) Then: An integer SpellLV is set regarding what is the level of the skill I'm using to summon the unit. That summoned unit...
  8. M

    damn... custom script

    I got a lot of help lately and was able to do some simple spells that followed unit to do some actions later on. I made stuff like that: Future Sight H Events Unit - A unit Starts the effect of an ability Conditions ((Ability being cast) Equal to Future Sight (H)(Lv...
  9. M

    Creep revival system, with heros D: !!!

    Hi fellas, this is the Creep revival system that I'm using right now (Saw it in the sticky, it's pretty nice!!!!!!) Creep Revival System Initialization Events Map initialization Conditions Actions Unit Group - Pick every unit in (Units in (Playable map area)...
  10. M

    Ability working half the time

    Here's the ability: Rest H Events Unit - A unit Starts the effect of an ability Conditions ((Ability being cast) Equal to Rest (H)) or (((Ability being cast) Equal to Rest (H)(Lv 19)) or ((Ability being cast) Equal to Rest (M))) Actions Set...
  11. M

    problem with if/else

    sorry this is a repost but my old one was very messy. So i got this problem, I'm doing a spell with a LOT of if/else the problem is, after the 28th one, the spell bug in editor and is disabled. I get this message error: Expected a reserved type or handle type. What does this mean? I...
  12. M

    Wondering about damage reduction calculation

    I was just wondering what comes first between: armor reduction and spiked armor's received damage factor. What reduce the damage first? I guess they dont combine at the same time, else max armor of -71% + recieved damage factor of <= 0.30 would be crazy :P (edit: or perapse I should base what...
  13. M

    not sure about this

    Hi ^^ I hope I'm not bothering you , I need some help with a trigger. It works, but only for ennemies. They cant use it agains me. (The original spell work on me and it seems my unit get wanter from the wierd patern it follow, but I don't get the debuff based on Drunken haze :( ) Here's...
  14. M

    The weirdest bug

    Okay, snap dragons now scares me. I tried to make an ability based on Avatar. It worked well on some units, except one, a unit who's Art Model File is a Snap Dragon, who was original enough to submerge in the ground when I activated Avatar! :eek: He did get huge because of Avatar, and could...
  15. M

    Cannot target what I want <_<

    I'm simply trying to make a spell that damage my ennemies, and not myself and my allies but cannot find how to do that! So far I got: Set Temp_Group[0] = (Units within 250.00 of (Target point of ability being cast) matching ((Owner of (Matching unit) :confused: I cannot find anything better...
  16. M

    Need help with a bug

    Hi, I'm trying to do this nice Metronome spell (casting an ability at random) but since I added the choice 29 and 30, it's bugging and cant be enabled :( Here's the code: Edit: (Even just plain if , then, 30 times doesnt work! :( )
  17. M

    Getting wierd result from defiance aura

    I based a passive ability on it and put % bonus to - true The numbers I get are wierd. I tried at first 0.25 for 25% and I didn't get that so I tried 25 and now that was way to much tried 2.5 ... still not getting exacly 25% Anyone know how to correct this?
  18. M

    Loop not working properly

    It's pretty simple, I'm trying to trigger 3 wave of damage for an altered blizzard skill (only using the base skill for animation, it deals no damage on it's own). I want to change the damage to hero type to match my game logic. I tried these two and still it doest work. The first senario...
  19. M

    Problem with removing abilities (after x sec)

    Hi :) I got a little problem with an ability I made. Here's how it's work: ____________________________________________________________ Event: - Unit - a unit starts the effect of an ability. Condition: -(Ability being cast) Equal to (SPELL X) Actions: -Set intTARGET(0) = (Target...
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