Hi thanks for response. But i'm sure there is also a way of increasing the visual size of the abilities, without scaling the model. I had it before by accident, and i didnt create a dummy to do it.
Any ideas?
I dont know what options i had before, but a long long time ago, I made a 1000 range healing aura before the game errored and i lost my settings. and it simply scaled up the effect to match the size of the aura.
I just do not remember what i did. Perhaps i did make a new dummy
Hi there, i know i have done this before years and years ago, but i cannot figure for the life of me how it worked, and what i did. so help will be greatly appreciated
I have a Hero unit. known as the Death Spire. Its base unit is a building and has the origin attachment location.
The unit...
its actually not the Bane thats the problem, if anything its the worker, as its when i tell them to build that it crashes, but i'll try both
Okay, this is stupid, i think i've found the problem, it seems my worker had acolyte in its dependancies (even though i dont recall ever adding that)...
Hi, basically i used to have a custom map, with my own race built with the undead army as a base.
used to work fine, but never used the defeat conditions trigger.
after reading that i COULD use the trigger, i added my homebase (Wolf Bane) to the gameplay constants, and added the equivalent...
Hi, i've got the exact same problem>.<
i created en entirely new army, with 3 tiered homebase, units, spells, the works
i have made the homebase a town-hall, mechanical, undead (copied and pasted from the Hal of the Dead-type field
if i test my map from the editor, the message doesnt...