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  1. V

    Displaying an image (dds) on the mouse cursor

    Not permentaly. Just temporary for .5 seconds and when I want it to by trigger. By either replacing the current mouse cursor or displaying an image on the cursor.
  2. V

    How do you make doodads attackable?

    Trying to make it where my Marine can attack the doodad to destroy it. Is it possible to give it HP as well besides using a unit and using the doodad's model or is there an easier way? It's in the Data somewhere but I can't seem to find it.
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    Displaying an image (dds) on the mouse cursor

    Is there anyway to create an image on the mouse cursor?
  4. V

    Issuing an attack once only trigger

    I want my Marine to attack the Zergling once without issuing the Marine an order to Stop. Is there anyway to do this besides my current trigger below? Unit - Order (Marine) to (Attack target Zergling) (Replace Existing Orders) General - Wait 0.07 Game Time seconds Unit - Order (Marine) to...
  5. V

    Playing Imported WAVS

    Found out a solution. 1. Go to the Data Editor, Sounds tab. 2. Create a new sound and name it whatever you like. 3. Under "Sound Assets+" you can add your imported sound file. Works like a charm.
  6. V

    Playing Imported WAVS

    [SOLVED] Playing Imported WAVS Trying to input my imported wavs to play on a unit. The Action is: Play Sound Link for (All players) on (Marine) with Z offset 0.0 (at 100% volume, skip the first 0.0 seconds) The problem lies at Sound Link where I cannot navigate to my imported file...
  7. V

    Increasing Attack Range

    I got it, thanks!
  8. V

    Increasing Attack Range

    I have a Marine and I want to increase his attack range and cool down but I couldn't find it in the Data section. Any help would be appreciated.
  9. V

    Bubble Shooter Shooter

    Has anyone has any idea to make a shooter that points not only atop of the units head but below it and in all directions? The user will be using the keyboard arrows to change angles only.
  10. V

    Turning a unit upside down?

    Thanks mate. The link did work!
  11. V

    Turning a unit upside down?

    Is it possible?
  12. V

    Cannon Ball

    Trying to make a unit use an ability that shoots a ball with AOE damage and an arc to which ever direction it's facing at a static distance.
  13. V

    Flying units actually flying over buildings

    Wow, you're the man! Thank you very much!
  14. V

    Gates / Doors

    It seems as if there are a lot of missing options on this editor. I'm hoping Blizzard gives us a more complete version of the editor or else we'll have to wait for someone to make a better version :(
  15. V

    Flying units actually flying over buildings

    Thanks, the flying unit can go around buildings at all height levels but the unit cannot fly over it now. Are there any data I can change where the flying unit will be able to fly over it but make it seem as if it's sitting on top of the building and once it moves off the building, it floats...
  16. V

    Flying units actually flying over buildings

    Currently, any flying unit with a flying height that is level with a building will fly through it and not act like a real flying unit e.g. flying over it or flying around it. Besides sticking a air pathing blocker on the building's position, are there any other solutions?
  17. V

    Inserting Symbols

    Tried copying and pasting symbols from my Microsoft Word but once it's entered into the SC2 Editor, it changes it into a "?" character. Is there anyway around this or are there other methods? Also, is there special codes to display text smaller or bigger?
  18. V

    Wind affecting missiles/ammo

    Oh I will attempt! If it takes forever!
  19. V

    Wind affecting missiles/ammo

    This may be too advance but I haven't seen an example of this anywhere. I'm starting a Tower Defense and is starting to figure this one out.
  20. V

    Bigger Units Size

    That is correct so far. I believe you have to match Inner Radius with Data Radius.
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