its not working -.- Test1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Stre bolt
Actions
Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing ((Real((Strength of (Casting unit)...
oh, and i cant seem to find the whole real thing >.> where exactly is it? i get to here Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (1.00 x 1.50) damage of attack type Spells and damage type Normal
ill deffinatly give that a shot, right now im trying to figure out how to make a unit deal extra damage when it attacks from behind, the ability is called backstab :P
EDIT: oh, can this work on heals with int?
if that was the case then id do it only for the ultimates...is there any way you should show me like a test spell trigger with what you said above in it? i can take it from there, just give me a base trigger
I have that on some instances. but thats just a flat bonus, i want all of the abilitys for an agility character to get increased the more agility items he has.
Okay, so i see in some maps like dota, that some of the spells do more damage the more agility you have, or it does damage per agility. How do you do this? i have a map that im working on right now that has a good 20 classes that dont have this, would it be really hard to implement this to all...
alright, i cant figure out why this isnt working...heres what i have Beardeath
Events
Unit - Dig'ol'Biglett 0249 <gen> Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
i am doing that and it doesnt seem to be starting...i have my first wave of creeps working, but when i tell it to turn on the second wave trigger using the first waves trigger, it doesnt work. (The second wave trigger doesnt have an event)...any idea's?
EDIT: man my XP faces are the ruiner of...
Okay i have this trigger Zonespawn
Events
Unit - Searchlight 0155 <gen> Dies
Conditions
Actions
Set Spawngroup = (Random 10 units from (Units in Zone3 Spawn <gen>))
Trigger - Turn on Waves <gen>
Waves
Events
Time - Every 60.00 seconds of...
hahaha i had the same problem xD then i set the damage interval to .10 and i watched the unit get killed again lol, then i figured it out :P good luck to you