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  1. A

    +stats = +damage

    alright, were good now, making it a variable worked, +rep for you all :D
  2. A

    +stats = +damage

    its not working -.- Test1 Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Stre bolt Actions Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing ((Real((Strength of (Casting unit)...
  3. A

    +stats = +damage

    awesome, thanks so much! one more thing, can you tell me exactly what the include bonus's mean?
  4. A

    +stats = +damage

    oh, and i cant seem to find the whole real thing >.> where exactly is it? i get to here Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (1.00 x 1.50) damage of attack type Spells and damage type Normal
  5. A

    +stats = +damage

    ill deffinatly give that a shot, right now im trying to figure out how to make a unit deal extra damage when it attacks from behind, the ability is called backstab :P EDIT: oh, can this work on heals with int?
  6. A

    +stats = +damage

    ahaa, is that a real comparison?
  7. A

    +stats = +damage

    if that was the case then id do it only for the ultimates...is there any way you should show me like a test spell trigger with what you said above in it? i can take it from there, just give me a base trigger
  8. A

    +stats = +damage

    I have that on some instances. but thats just a flat bonus, i want all of the abilitys for an agility character to get increased the more agility items he has.
  9. A

    +stats = +damage

    Okay, so i see in some maps like dota, that some of the spells do more damage the more agility you have, or it does damage per agility. How do you do this? i have a map that im working on right now that has a good 20 classes that dont have this, would it be really hard to implement this to all...
  10. A

    Simple computer question

    Alright nub question...how do i set a preset computer to insane difficulty? right now its on normal and i cant figure it out
  11. A

    The unit isnt ressing..any help?

    ahh, no he isnt, he is a unit...well thats a bummer lol, thanks. guess ill have to create one instead of reviving one.
  12. A

    The unit isnt ressing..any help?

    alright, i cant figure out why this isnt working...heres what i have Beardeath Events Unit - Dig'ol'Biglett 0249 <gen> Dies Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
  13. A

    Quick Trigger question

    but what event? map initialization?
  14. A

    Quick Trigger question

    i am doing that and it doesnt seem to be starting...i have my first wave of creeps working, but when i tell it to turn on the second wave trigger using the first waves trigger, it doesnt work. (The second wave trigger doesnt have an event)...any idea's? EDIT: man my XP faces are the ruiner of...
  15. A

    Quick Trigger question

    Where at? im lookin at it now
  16. A

    Quick Trigger question

    nub question...GUI? XP is that gameplay constants?
  17. A

    Quick Trigger question

    If you start a trigger initially off, does it have to have an event to work? or when another trigger turns it on is that the event?
  18. A

    Waves of mobs attacking a point

    does the picked unit order all units to go, or just one?
  19. A

    Waves of mobs attacking a point

    Okay i have this trigger Zonespawn Events Unit - Searchlight 0155 <gen> Dies Conditions Actions Set Spawngroup = (Random 10 units from (Units in Zone3 Spawn <gen>)) Trigger - Turn on Waves <gen> Waves Events Time - Every 60.00 seconds of...
  20. A

    Spell Problem

    hahaha i had the same problem xD then i set the damage interval to .10 and i watched the unit get killed again lol, then i figured it out :P good luck to you
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