havent got editor right now so ill just clarify in english
"player1base" is region
"str" is boolean
Spawning trigger
event - every 30 seconds
conditions -
actions -
pick all units that are enemies of "player1"
if "player1base" contains picked unit's Then
str = true
else
str =...
I don't really understand what you dont understand...
If you mean the trigger "For each integer A do something"
You can just change the A to any number or integer
If this isnt it, specify plz
accuratley placed distances + inaccurate terains equals random awesomeness... this is what makes good maps good
Now with my trigger i can get the mirrored point in under a minute instead of counting xd
Ty diod, didnt expect it 2 be so easy...
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Set G_mine_1 = Gold Mine 0104 <gen>
Set G_point_x = (X of (Position of G_mine_1))
Set G_point_y = (Y of (Position of G_mine_1))...
How can i place a gold mine symetrically into my map...
I have 1 gold mine at lower right part of the map - what triggering is required to make another gold mine at the top left corner with mirrored placing... so that when 2 guys start from the middle and travel with the same speed get to the...
Just incase you can't find it::)
Set DMG = ((Max life of (Attacked unit)) - (Life of (Attacked unit)))
EDIT:DMG is a real!
Then just
event - unit is attacked
condition - the unit who has critical
action - set DMG
"Create floating text at attacked unit showing "Value Of DMG""
or...
I made AI in Ai editor
put in build the cmd to train Grunt and 2 headhunters
but when i go ingame and activate it ONLY creates grunts, and lots of em, sometimes it makes a headhunter aswell :/(only 1)
If I have a trigger and it's doing the
Action - Wait for condition checking every 1 seconds
When I turn off that trigger with Action - Turn off "Trigger"
will the waiting for condition stop 2?
Something else: Can i add spells to spellbook with triggers?
why wont u try :D i think the ramps limited sight
And if units are on different heights on terrain they have a miss chance, it can be changed at constables (advanced tab)
For each (Integer A) from 1 to ((Number of players in PlayerswTanks) + 1), do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Tank_Pl[(Integer A)] is alive) Equal to True...
If i have trigger
Untitled
Event - A unit dies
Condition -
Action - Turn on trigger "lol"
and another trigger (disabled at first)
lol
Event -
Condition - "(Triggering Unit) is dead" equal to true
Action - Create 1 "Triggering Unit" At anywhere.
Will the first trigger make the...
What is a units custom value? Is it the 4 digit number assigned to it when placed in editor?
EDIT: SOLVED, lol forgot to google first :D http://jx3.net/TDG/forum/viewtopic.php?f=16&t=908
It would be easyer to do cmd -trade (amount) and then make dialog of to wich player it is sent to.
Do you know how to do this? If not, and if no1 solves this in a week or so I'll do it.:thup:
I'll try :D. I require a few days of time tough ;).
(1.5days school, 0.5 days of getting somewhere where i can use wc3, 0.5 days to finnally start making it and 0.5 days to get it working :D)
//EDIT:Well i made it, haven't put in a death simulation trigger and if healer casts spell on icon it...
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
Actions
Set ss = (Position of (Triggering unit))
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at ss, Hide revival graphics
EDIT:lol undead got there first, tough the few GUI...
Set Integer = (Integer((23.56 + 32.23)))
Set variable and after = put a action "Conversion - convert real to integer"
this will change all number with comas to full values. In this case it would be set to 55