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    [Unsolved] Question Regarding Loop Actions

    havent got editor right now so ill just clarify in english "player1base" is region "str" is boolean Spawning trigger event - every 30 seconds conditions - actions - pick all units that are enemies of "player1" if "player1base" contains picked unit's Then str = true else str =...
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    selecting absolute numbers, is it possible?

    I don't really understand what you dont understand... If you mean the trigger "For each integer A do something" You can just change the A to any number or integer If this isnt it, specify plz
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    Getting an objects mirrored (x;y)

    accuratley placed distances + inaccurate terains equals random awesomeness... this is what makes good maps good Now with my trigger i can get the mirrored point in under a minute instead of counting xd
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    Getting an objects mirrored (x;y)

    Ty diod, didnt expect it 2 be so easy... Untitled Trigger 005 Events Map initialization Conditions Actions Set G_mine_1 = Gold Mine 0104 <gen> Set G_point_x = (X of (Position of G_mine_1)) Set G_point_y = (Y of (Position of G_mine_1))...
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    Getting an objects mirrored (x;y)

    How can i place a gold mine symetrically into my map... I have 1 gold mine at lower right part of the map - what triggering is required to make another gold mine at the top left corner with mirrored placing... so that when 2 guys start from the middle and travel with the same speed get to the...
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    Damage Variable?

    Just incase you can't find it::) Set DMG = ((Max life of (Attacked unit)) - (Life of (Attacked unit))) EDIT:DMG is a real! Then just event - unit is attacked condition - the unit who has critical action - set DMG "Create floating text at attacked unit showing "Value Of DMG"" or...
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    AI editor messed up

    I made AI in Ai editor put in build the cmd to train Grunt and 2 headhunters but when i go ingame and activate it ONLY creates grunts, and lots of em, sometimes it makes a headhunter aswell :/(only 1)
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    Damage Variable?

    Or when unit attacks a unit Set "DMG"(real) = "HP" of attacked unit - "Maximum HP" of attacked unit.
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    Sound help

    you must import it b4 using, find a button with green arrow on it, below the help tab(a little forward maybe, depends on resolution :)).
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    Action - Wait for condition?

    If I have a trigger and it's doing the Action - Wait for condition checking every 1 seconds When I turn off that trigger with Action - Turn off "Trigger" will the waiting for condition stop 2? Something else: Can i add spells to spellbook with triggers?
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    Raise/Lower Tools

    why wont u try :D i think the ramps limited sight And if units are on different heights on terrain they have a miss chance, it can be changed at constables (advanced tab)
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    Detecting Custom Value

    When your Triggering Unit is Temp_Unit Then Condition - Custom Value Of unit (Dummy) Equal to Custom Value of unit (Temp_Unit)
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    Fix my trigger

    aww Sh!it found it :D, thx Undead.Cow
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    Fix my trigger

    For each (Integer A) from 1 to ((Number of players in PlayerswTanks) + 1), do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Tank_Pl[(Integer A)] is alive) Equal to True...
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    Action - Turn on Trigger? TempData transfer

    If i have trigger Untitled Event - A unit dies Condition - Action - Turn on trigger "lol" and another trigger (disabled at first) lol Event - Condition - "(Triggering Unit) is dead" equal to true Action - Create 1 "Triggering Unit" At anywhere. Will the first trigger make the...
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    What is a units custom value

    What is a units custom value? Is it the 4 digit number assigned to it when placed in editor? EDIT: SOLVED, lol forgot to google first :D http://jx3.net/TDG/forum/viewtopic.php?f=16&t=908
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    player trading system via dialog buttons

    It would be easyer to do cmd -trade (amount) and then make dialog of to wich player it is sent to. Do you know how to do this? If not, and if no1 solves this in a week or so I'll do it.:thup:
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    Show ally heroes without controlling them?

    I'll try :D. I require a few days of time tough ;). (1.5days school, 0.5 days of getting somewhere where i can use wc3, 0.5 days to finnally start making it and 0.5 days to get it working :D) //EDIT:Well i made it, haven't put in a death simulation trigger and if healer casts spell on icon it...
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    Units respawn time

    Untitled Trigger 001 Events Unit - A unit Dies Conditions Actions Set ss = (Position of (Triggering unit)) Wait 60.00 seconds Hero - Instantly revive (Triggering unit) at ss, Hide revival graphics EDIT:lol undead got there first, tough the few GUI...
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    Still a question about whole numbers in floating text.

    Set Integer = (Integer((23.56 + 32.23))) Set variable and after = put a action "Conversion - convert real to integer" this will change all number with comas to full values. In this case it would be set to 55
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