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  1. tennycat13

    Other [RPG/ARENA] New Map.

    There are already maps like that.
  2. tennycat13

    Item: Spell Reflection Item

    I guess I got Getspellability and Getspellabilityid mixed up :P ? Or is it wrong either way. >_>
  3. tennycat13

    Item: Spell Reflection Item

    Yea, I think there should be one. It is probably a personal preference, setting a variable is so much easier to refer to in trigger. :P:P
  4. tennycat13

    Item: Spell Reflection Item

    1) It was directed to da1nOnlyEd. -.-;; 2) I think you misunderstood. Both way are the same. In warcraft editor, you could create a variable and a global variable. Global variable is referred with a udg_ in Jass. Yea.... either way works fine. However, with a global variables, they could leak...
  5. tennycat13

    Item: Spell Reflection Item

    I don't think it is an image..... Anyway, I think Curo is right. You will probably have to create an Ability varible and then put udg_yourabilityvarible inside the () of GetSpellAbilityId().
  6. tennycat13

    Ability clashing with trigger

    I'm afraid that I can't not find the answer to your question. However, you could avoid this by triggering the reincarnation instead of using the skill.
  7. tennycat13

    Item: Spell Reflection Item

    No one said it doesn't leak. Edit---------------------- Btw, It doesn't really matter rather you use the unit type of caster or a dummy unit. Either way, you will have to set trigger for each spell. It will depends on which one you like. For my trigger, you will only have to create 1 trigger...
  8. tennycat13

    Visibility Cheat

    Untitled Trigger 001 Events Player - Player 1 (Red) types a chat message containing -see as An exact match Conditions Actions Player - Make Player 1 (Red) treat Neutral Passive as an Neutral with shared vision Visibility - Create an initially Enabled...
  9. tennycat13

    Item: Spell Reflection Item

    Mirror Shield Events Unit - A unit Starts the effect of an ability Conditions ((Target unit of ability being cast) has buff Mirror Shield) Equal to True Actions Set AbilityBeingReflected = (Ability being cast) Set AbilityLevel = (Level of...
  10. tennycat13

    Visibility Cheat

    Wouldn't Player 2 who has shared vision with Player 1 to see what Player 1 can see? Meaning, Player 2 would also be able to see the whole map which Visedek didn't want. One way I could think of is by having a third player allied to Player 1 but not to Player 2. Then enable third player to be...
  11. tennycat13

    Ability clashing with trigger

    can you post the trigger?
  12. tennycat13

    Disabling Cheats

    Of course, that is the purpose of crab's code. However, you didn't realize one other purpose of his code was to let player to play with only one player on battle.net. It is as simple as that. Whether the code work or not, I do not know. As for the other alternative methods that I have seen...
  13. tennycat13

    Disabling Cheats

    I'm just wondering. What anti-cheating system did you implemented into your map?
  14. tennycat13

    Need some moving creep help

    First off, what do you want to do? Do you want units in region Red Tower to attack move to Region Brown? Untitled Trigger 001 Events Unit - A unit enters Region 000 <gen> Conditions Actions Unit - Order (Triggering unit) to Attack-Move To (Center of Region 000 <gen>)...
  15. tennycat13

    Disabling Cheats

    One way to improve crab's code is to add another trigger which detects if the map is playing with only one person or not. If there is one player playing the map, then crab's code would be triggered, and have the player type in "whosyourdaddy". By doing so, crab's code would not be triggered when...
  16. tennycat13

    Disabling Cheats

    It all depends on if you want the map to be able to play with one player or not. Crab's code will be able to restrict a player from playing the map on singleplayer mode. Since by entering "whosyourdaddy," the game wouldn't be able to detect it, and it will not start. However, when a player is...
  17. tennycat13

    Immune to stuns NOT dmg

    Untitled Trigger 001 Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Storm Bolt ((Target unit of ability being cast) is in ImmuneGroup) Equal to True Actions Unit - Remove Stunned buff from (Target unit of...
  18. tennycat13

    How I do that player can't click

    Then the player who own the hero can't click it either :P
  19. tennycat13

    Immune to stuns NOT dmg

    You will probably have to make trigger for every spell that cause stun. Then make something like this. I don't think there are any other way. :P Make your "stun ability" base off channel. Trigger A unit begin the casting an ability. Condition Ability being cast equal "stun ability" Action If...
  20. tennycat13

    Militia changing into Peasants

    The militia unit has a duration, when it ends, the militia turns back into a peasant.
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