Close Gate 1
Events
Unit - A unit leaves Gate 1 <gen>
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red)) Equal to True
(Number of units in (Units in Gate 1 <gen> matching (((Matching unit) belongs to an ally of Player 1 (Red)) Equal to...
Double Shot
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Double Shot
Actions
Set ACast = (Triggering unit)
Set ACastPos = (Position of ACast)
Set ATarget = (Target unit of ability being...
Hidden Potential
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Royal Knight
(Level of Hidden Potential for (Killing unit)) Greater than 0...
I am not good at custom scripts as it uses JASS...
Custom script: call DestroyForce(udg_LeftUnits[GetConvertedPlayerId(GetTriggerPlayer)])
Error message is:
Line 203: Expected '('
What do i have to write instead?
I know this sounds stupid but i still got to ask. How do i make holy light able to heal allied UNDEAD units?
Solved! Problem solved using healing wave.
I have imported an icon and imported it using the import manager.
I have assigned it to an item.
This is what i put to
Art-Interface Icon war3mapImported\BTNINV_Ingot_Steel.blp
I have also imported the disabled icon but do not know where to put it as there isnt a field for it. so where do...
I have been looking through the forums but could not find a solution for my problem.
I have a building called 'command center' and it has the ability called 'command aura'.
'command aura' increases nearby units' attack damage by 5%.
Is there a way to make it such that when you build 2...
I don't know what on earth did i do but all my unit names are changed to:
TRIGSTR_409
TRIGSTR_442
TRIGSTR_451
TRIGSTR_471
And etc.
Is there any way to change them back to the correct name?
I have encountered a special problem with floating text.
This is what I did:
Floating Text - Create floating text that reads Weapon Shop at (Center of Weapon Shop <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text -...
Hi, can anyone help me with using the game cache?
I need to save a hero in a game cache and load it into another map. What triggers do I have to use. Please be specific.Thanks.
This is what I did to the 1st map (The Rescue.w3x):
Game cache- Create a game cache from The Rescue.w3v
Set...