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  1. Clockwork

    Attaching actors to weapons

    I have a projectile firing ability. There is a build up period sort of like Yamato Cannon. I would like to attach an actor of some sorts to the front of the gun barrel while the build up is happening, but I am not sure how to do this. Can anyone provide some insight? Thank you.
  2. Clockwork

    Issues with hangar ability

    Ok I made an ability based off of the Broodlord and Carrier hangar ability but I am having two issues I cannot seem to resolve. My ability launches a single point defense drone (which happens to have a Phoenix Fire ability that fires Hunter seeker missiles, but that is besides the point). The...
  3. Clockwork

    Critical Strike as percentage

    Im trying to make a random proc for a critical strike that doesnt simply do +X bonus damage where X is a constant value, but rather Id like X to be a percentage of the damage done which triggered the proc. That way any upgrades and damage modifiers will increase the crit bonus. However Im having...
  4. Clockwork

    Graviton Beam

    Hi, I was attempting to make a 'reverse' of the Phoenix ability anti-gravity and give it to an Immortal. Basically I would like to have a ground unit pull an air unit to the ground level and allow it to be targeted as such. I had no issue assign the ability to the Immortal and changing the...
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