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    Thoughts on this new idea i have :D

    kk thx guys, and thx for the witch doctor map sajin. Im not sure if i'll use it or not, just because i dont think it has enough variations in terrain type. If anyone wants to help, is it possible for someone else to make a unit and for me to import that unit straight to my map. I dont need...
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    Terrain Request Thread

    Hey i have an idea for a very large map. Pretty much you can go as wild as you want as long as it looks nice, but there has to be room for civilisations to grow, taking into account that they can become very large late into the game. I started a thread on this idea so if you want some more idea...
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    Thoughts on this new idea i have :D

    any help i can get is great. I do PLAN on making it lol but i will be busy for a while l8ly coz im moving into uni. Umm im not sure how ppl plan on helping, but yeh if any1 designs the terrain that would be amazing, and any1 who has loads of ideas on types of evolution, as well as how they can...
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    Thoughts on this new idea i have :D

    hmm yeah the main limitations i was thinking of was how to ensure that a person cant just keep many races alive at the same time, as well as how to limit the number of units on the map. I was thinking of adding an ageing variable, and each unit will only live a certain length of time, which...
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    Thoughts on this new idea i have :D

    Ok well i'm not sure if anyone thinks this is a good idea, or even possible, but what about a map that starts out with you having one "caveman" and you can collect stuff to get gold to build a hut, which periodically spawns another caveman. However, when the unit is spawned, it takes evolution...
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    The Spell Request Thread! (2nd)

    Ok guys im working on Thunder Wards, but there are know values specified for damage. I built it in MUI and GUI, and the MUI should hold up to the best of my knowledge, but i think someone with a bit more expertise should still check over it. I have yet to figure out how to damage units hit by...
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    The Spell Request Thread! (2nd)

    Thanks a bunch for the lightning effects, i had no idea how to do them but i think i get it now :D I also like looking at your code and how u word things, but i dont think im comfortable enough to use local variables, so i stick with hashtables linked to the unit. Anyways im gonna have a look...
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    The Spell Request Thread! (2nd)

    Ok i dont know if you don't like people doing this or not, but i had a go at making the requested Soul Strings spell, however i am terrible with special effects or spell animations, and i want to know how i can make the life drain animation between the caster and the unit that he controls. I...
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    Spell Contest - Themes

    Chaos Spells? what about making the theme spells based on creating chaos or anarchy, such as like "fear" spells, or anything that would make the outcome of a battle totally unpredictable. I dont really wanna say to many ideas in case i ruin all of the good ones but like an area of damage...
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    Hero Ideas - Elements

    Art: Cyclone, possibly less grey and more transparent Name:Typhoon Proper Name:Vindr Main Attribute:Agility Second Attribute:Intelligence Attack Type: (range (500) 1 target) Element:Nature Stats: -HP:Moderate (depending on other heroes) -Mana:Moderate -M.Speed:above average -A.Speed:Above...
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    Hero Ideas - Elements

    ok i have a hero idea if theres any walkable water on the map. is there?
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    Save/Load Code Problem :( again

    Hi. Ive been making some modifications to my save/load code, but when i added in a sub-section to ensure that the code matches itself to the players name, the checksum variable stopped working. If anyone knows the problem off the top of their head, great, but not likely. Is it safe for me...
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    HEROES: Leroy Jekins, Frost Maiden, God Of War

    I liked the frost maiden, particularly the idea of slowing the unit until they are at your mercy. God of war has some nice spell ideas, but i think they may have to be toned down, made inacurrate, made to target a random unit nearby etc. Something to stop the hook being an imba disbale. Also...
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    New AOS mode ideas

    -Su Sudden Death. Players pick a unit and play until they die, then that "round" ends and each player on both sides swap heroes randomly with a fellow ally, and another round commences. Items and Levels carry over each round. Note: Teamwork is a must!!
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    opening and closing gate skill

    you need to use a generic unit event, not a specific unit event. generic unit events will react to any unit performing the action where as specific unit events only trigger if the unit you set it to does the event
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    Bouncing attack + Slow poison on a tower

    I tried close to that last way but there must have been leaks or something because the bounces piled up. Prob cause i didnt add generic timer, i set them into a unit group and destroyed them after the full bounce was done
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    Need stupid item ideas (REALLY!)

    Destructible Dodger: Randomly creates a destructible in front of the hero, the destructible does not block the hero, and disappears when they walk through it, or if left alone for too long
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    Save/Load Code Problem!!

    ok well i made a sort of encrypter, but the encryption doesnt change. I may get round to making a changing encryptor, but for now i couldnt be bothered :( on the plus side my game is now on track for awesomeness :D its eragon. I made it a mix of a rpg with save/load functionality and part...
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    Need Help SUPER QUICK :( :(

    variable array above 1000 stops it? i managed to fix the game by reloading an old file and uploading the new stuff to it, but i think ive still got a variable array abovce 1000 Ever heard of Forum Rules? soz :( i was pretty annoyed at the time
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    Need Help SUPER QUICK :( :(

    Hi guys, the game i have been making for a long time now has decided to do something wierd. Every trigger in the game doesnt work anymore. No matter what activates it, ie timed, chat, combat. Please any1 this ever happened to use? im so annoyed if this fails cause im not gonna remake the...
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