I guess I have to settle with that.. It looks ridicilous when a unit has 99% slowed movement speed while still having normal turning rate.
Can turning rate be modified through triggers in some way?
Where can I modify how far an enemy unit has to be before my units AI will attack it automatically?
In other words, how do I modify the aggro range of i.e a Marine.
By applying them in the Player Properties window, referencing each player to points 1,2,3,4. The standard way I presume.
Edit: Problem solved. I used normal points instead of start location points.
I have 4 players. Each player has a start location in each corner (within bounds) referenced by a point.
Do I need anything else to make start locations work?
Dialog func
Events
Dialog - Any Dialog Item is Clicked by Player Any Player
Local Variables
Conditions...
Can anyone see why this trigger doesn't work? (Doesn't modify variable and minerals).
Events
Unit - Any Unit dies
Local Variables
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (Triggering unit)) == 2
Or...
Thank you. This worked nicely. I can currently control 4 different players who all are hostile against each other.
Player - Make player 1 and player 0 treat each other as Ally With Shared Vision, Control, And Spending...
etc...
And then.
Player - Make player 1 and player 2 treat each...
For testing purposes, I need to control at least two different players and they need to be hostile against each other. This is probarly easy to do, but I'm still learning the ropes of the galaxy editor. How can this be achieved? Thank you.