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  1. Orbiter

    Behavior and Turn Speed

    I guess I have to settle with that.. It looks ridicilous when a unit has 99% slowed movement speed while still having normal turning rate. Can turning rate be modified through triggers in some way?
  2. Orbiter

    Behavior and Turn Speed

    I want to create a debuff that reduces attack, movement and turn speed. My problem is that I can't find the value for turn speed in the behavior tab.
  3. Orbiter

    Where to set "aggro" range

    Where can I modify how far an enemy unit has to be before my units AI will attack it automatically? In other words, how do I modify the aggro range of i.e a Marine.
  4. Orbiter

    Trouble with Start Locations

    By applying them in the Player Properties window, referencing each player to points 1,2,3,4. The standard way I presume. Edit: Problem solved. I used normal points instead of start location points.
  5. Orbiter

    Trouble with Start Locations

    I have 4 players. Each player has a start location in each corner (within bounds) referenced by a point. Do I need anything else to make start locations work? Dialog func Events Dialog - Any Dialog Item is Clicked by Player Any Player Local Variables Conditions...
  6. Orbiter

    "OR" Statement not working

    Can anyone see why this trigger doesn't work? (Doesn't modify variable and minerals). Events Unit - Any Unit dies Local Variables Conditions Actions General - If (Conditions) then do (Actions) else do (Actions) If (Owner of (Triggering unit)) == 2 Or...
  7. Orbiter

    Playing two players at once

    Thank you. This worked nicely. I can currently control 4 different players who all are hostile against each other. Player - Make player 1 and player 0 treat each other as Ally With Shared Vision, Control, And Spending... etc... And then. Player - Make player 1 and player 2 treat each...
  8. Orbiter

    Playing two players at once

    For testing purposes, I need to control at least two different players and they need to be hostile against each other. This is probarly easy to do, but I'm still learning the ropes of the galaxy editor. How can this be achieved? Thank you.
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