Basically it's for a tower-defense. When this unit is attacked it casts mirror image as a result. Once it casts mirror image it's supposed to move all the units by selecting all of them and adding them to a unit group that periodically moves creeps.
Deviate Owl Cast
Events
Unit...
I'm trying to use a trigger to set handicap to 120%. Unfortunately it does nothing. The trigger is being ran because there are other things that run along with it. It's triggered by a time-elapsed event.
You don't need to understand what the spell does, I just need to know how to get an spell's base ability into a string.
Uh yes, that's the idea. That's why I need to know how to do this.
EDIT: Figured it out on my own.
How do I do something like this:
EVENT:
Unit Casts Ability
CONDITION:
Target Unit of Ability is unit-type "SPELL DEFLECTOR"
ACTION:
Add (Casted Ability) to (Target Unit of Ability)
Order (Target Unit of Ability) to (string(order of ability cast)) (Casting Unit)
The red part is what I'm...
I believe they are in war3.mpq and war3x.mpq. Those two files are database files for Warcraft 3 and can be opened by using a program like this: http://warcraft3.filefront.com/file/Power_MPQ%3B28981 (randomly found it via google) once you're inside the MPQ database you can export the icons you...
How do I do something like this:
Unit - Casts a Spell
IF (Ability being cast) = Pipebomb
then:
VariableName = Name of (Ability being cast)
Set (String(VariableName))_Angle = 300.00
Set (String(VariableName))_Distance = 300.00
Set (String(VariableName))_Damage = 300.00
Set...
did nothing.
here's what makes it "turn" (in some instances it's different, but this is the one we're referring to)
Set SPELL_FireballAngle[(Player number of (Owner of (Entering unit)))] = (180.00 - SPELL_FireballAngle[(Player number of (Owner of (Entering unit)))])
Unit - Make...
when my projectile bounces off an object, like a wall, its angle changes. The problem is, however, that the angle it is facing slowly changes instead of instantly turning to the new angle. I used "Unit - Move Unit And Face Angle (Instantly)" for movement and when it changes direction it sets the...
to be honest this doesn't really help. That grenade is designed mainly to bounce off of the ground, and although the system may be capable of bouncing off walls as well this is way too complex for how simple of a problem I have.
Basically when a projectile, going at a certain angle, collides with an object like a cliff wall (defined by a region, etc.) will "bounce" off of that object and head in a new direction similar to the diagram below:
I am basically looking for an operation to preform on the projectile's angle...
Doesn't help me. I need to be able to get them in the group reguardless. Kwong's suggestion of negative selection circle solves my problems perfectly. Thanks!
Edit: Added a "W" to kong.
Hydrodynamic (Passive)
The Hydromancer manipulates his aquatic body to emulate a powerful athlete. He passively gains attack and movement speed, and this boost is temporarily improved each time he casts a spell. The buff from casting spells stacks up to 5 times, and when maxed out you gain a %...