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  1. Mittsies

    Mirror Image Trigger Not Working.

    Thanks Koma, I'll give that a try.
  2. Mittsies

    Mirror Image Trigger Not Working.

    The unit group will assign them their movement. I have a feeling that is the problem: mirror-images going into groups.
  3. Mittsies

    Mirror Image Trigger Not Working.

    Can someone who knows what they're talking about please respond to this? :[
  4. Mittsies

    Mirror Image Trigger Not Working.

    That's kind of a silly question isn't it? Because I want it in my game? ._.
  5. Mittsies

    Mirror Image Trigger Not Working.

    Basically it's for a tower-defense. When this unit is attacked it casts mirror image as a result. Once it casts mirror image it's supposed to move all the units by selecting all of them and adding them to a unit group that periodically moves creeps. Deviate Owl Cast Events Unit...
  6. Mittsies

    Handicap does nothing

    Yeah, nothing works. Whether it's 1, 50, 120, etc. it doesn't actually do anything.
  7. Mittsies

    Handicap does nothing

    Apparently someone said otherwise, is it possible to confirm this?
  8. Mittsies

    Handicap does nothing

    I'm trying to use a trigger to set handicap to 120%. Unfortunately it does nothing. The trigger is being ran because there are other things that run along with it. It's triggered by a time-elapsed event.
  9. Mittsies

    Question about unit orders for a spell!

    You don't need to understand what the spell does, I just need to know how to get an spell's base ability into a string. Uh yes, that's the idea. That's why I need to know how to do this. EDIT: Figured it out on my own.
  10. Mittsies

    Question about unit orders for a spell!

    How do I do something like this: EVENT: Unit Casts Ability CONDITION: Target Unit of Ability is unit-type "SPELL DEFLECTOR" ACTION: Add (Casted Ability) to (Target Unit of Ability) Order (Target Unit of Ability) to (string(order of ability cast)) (Casting Unit) The red part is what I'm...
  11. Mittsies

    Where is the path for the default WC3 icons?

    I believe they are in war3.mpq and war3x.mpq. Those two files are database files for Warcraft 3 and can be opened by using a program like this: http://warcraft3.filefront.com/file/Power_MPQ%3B28981 (randomly found it via google) once you're inside the MPQ database you can export the icons you...
  12. Mittsies

    Using Strings for Variable names?

    How do I do something like this: Unit - Casts a Spell IF (Ability being cast) = Pipebomb then: VariableName = Name of (Ability being cast) Set (String(VariableName))_Angle = 300.00 Set (String(VariableName))_Distance = 300.00 Set (String(VariableName))_Damage = 300.00 Set...
  13. Mittsies

    Projectile facing angle slowly turns over time?

    did nothing. here's what makes it "turn" (in some instances it's different, but this is the one we're referring to) Set SPELL_FireballAngle[(Player number of (Owner of (Entering unit)))] = (180.00 - SPELL_FireballAngle[(Player number of (Owner of (Entering unit)))]) Unit - Make...
  14. Mittsies

    Projectile facing angle slowly turns over time?

    when my projectile bounces off an object, like a wall, its angle changes. The problem is, however, that the angle it is facing slowly changes instead of instantly turning to the new angle. I used "Unit - Move Unit And Face Angle (Instantly)" for movement and when it changes direction it sets the...
  15. Mittsies

    Projectile that bounces off of walls.

    to be honest this doesn't really help. That grenade is designed mainly to bounce off of the ground, and although the system may be capable of bouncing off walls as well this is way too complex for how simple of a problem I have.
  16. Mittsies

    Projectile that bounces off of walls.

    Basically when a projectile, going at a certain angle, collides with an object like a cliff wall (defined by a region, etc.) will "bounce" off of that object and head in a new direction similar to the diagram below: I am basically looking for an operation to preform on the projectile's angle...
  17. Mittsies

    Locusts in unit group?

    Doesn't help me. I need to be able to get them in the group reguardless. Kwong's suggestion of negative selection circle solves my problems perfectly. Thanks! Edit: Added a "W" to kong.
  18. Mittsies

    Spell Idea - Hydromancer

    Hydrodynamic (Passive) The Hydromancer manipulates his aquatic body to emulate a powerful athlete. He passively gains attack and movement speed, and this boost is temporarily improved each time he casts a spell. The buff from casting spells stacks up to 5 times, and when maxed out you gain a %...
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