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    Snipe Animation Difficulty

    So, I'm having trouble in my map. I have a custom unit duplicated via Nova, and I'm having trouble with the snipe animation. I issue my unit an order for Nova - Snipe. She loses energy, does damage and all that just fine, but she doesn't do the animation. The sound goes off, the bullet streak...
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    The Spell Idea Thread

    Name: Dark Aglitty Type: Passive Targets: Self Description: Whenever the hero kills an enemy unit, they gain an 8-second bonus to their aglitty. If the killed enemy was a hero, the bonus is permanent. Aglitty Bonus: 2/3/4/5 Name: Bloodseeker Type: Target Unit Targets: Enemy Unit or...
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    The Spell Idea Thread

    Name: Ice Link Type: Channel, Buff Targets: One Unit Description: The hero fires a chain forward, attaching to the first unit it hits. Ice Links (a frost nova model) form in the distance between the target and the hero. The Ice Links can be attacked, and if they're destroyed the chain breaks...
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    Publishing Not Working

    Nevermind, I figured it out. Some problem with the Player Properties, because when I had it reset to default it worked just fine.
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    Publishing Not Working

    I'm trying to make a map for my friend and I to play on where I am converting the SC2 campaign maps into melee maps, but whenever I try to publish it, it won't publish. It stays stuck at 0%, and nothing will change. Well I'm at it, the Map Status also asks something about having to change the...
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    How do I issue a move order through triggers?

    eh, never mind I figured it out
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    How do I issue a move order through triggers?

    I thought this would be easy. I even looked onto other help areas, but I don't understand how they changed the target type. I'm so confused right now.
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    Revive Normal Unit Problem

    I think all you need to do is add in: Removing ((dying unit)) from the game. before the 10 seconds. Try that and see if it works. Edit: The other thing you could try to do is to make sure none of your items drop upon death.
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    Dead cant stand light

    how does it leak?
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    [Request] Mage spellset

    Naga Siren Lightning Tail - (Target Unit) The Siren begins to channel lightning energies then releases them after two seconds, dealing damage to the target enemy. If the enemy gets at least 1000 distance from the Siren in that time frame, the spell is canceled and no damage is delt. Screech...
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    Dead cant stand light

    Perphaps change their classification each time they enter a blighted area so that they are no longer undead? That might work.
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    Limit Summons

    The ablitty I made requires targeting a point. Hashtables are probally the only way to do it. I'm going to start learning how to use them, it just sucks because the computer I have in my room that I usually use for my map editing isn't fully updated, so if I add in hashtables I can't edit the...
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    Limit Summons

    ? How do I use the hashtable?
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    Limit Summons

    Um.... 22 maximum?
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    Limit Summons

    hm, would it work if I gave the witchdoctor an inventory, then gave it an undroppable unusable item, then if it placed a ward I could take the item away. Hmmm.... only, I don't know if I could detect who casted the ward if I had multiple witchdoctors...
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    Limit Summons

    that won't work, I'm already using the custom value for something else.
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    Limit Summons

    I'm in the process of making a map and I ran into a snag. I'm using a Troll Witchdoctor that can summon wards, such as a healing ward. However, each Troll Witchdoctor can only summon 1 ward. How do I make this happen? I want it so that the Troll Witchdoctor can only place down 1 ward and when...
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    Non existant, New Idea! :D

    I've been working on a map that is basically a custom melee, but uses different systems then the regular Warcraft one. For instance, I have one race that, instead of having individual structures that build units, it sends the units to a main structure that can then make only certain amounts of...
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    Take a look on these heroes (HOW)

    I know that themes are important, but when I design a hero I design it with the idea that more then one type of player will want to play that hero. I don't like resigning players to using the same stratagey every time they play as that hero, because it just gets boring after awhile. For...
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    Take a look on these heroes (HOW)

    Vodoo Mage Overall it seems to fit a theme that looks entertaining. The Vodoo Mage is one that needs support to thrive, but a skilled player could probally make do without. However, Dark Ward is severly imbalanced. You do realize it'll be dishing out about 202.64 points of damage each second...
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