Here's my latest mini-game map. I made it yesterday because I wanted to take a break from my other projects.
It plays almost exactly like the original bomberman.
3 powerups are available when you destroy the boxes:
+1 intell (decreases cooldown of bomb dropping)
+1 strength (increases...
Ok Im working on an AvP map and I'm having trouble with two triggers.
The first one:
there are team owned eggs that allied players can all hatch into a unit for gold. I've trying to find a way to do this but either it only works for one player or it doesnt know which player to give it to...
This is a new project I've begun working on and I was wondering if I could get some feedback on the concept.
It is currently in development phase.
Being designed for approx 10 people total.
This multiplayer game involves two teams: Aliens and Predators
Human creeps are spawned randomly across...
Do you guys know any way to have my units be able to fall off a cliff?
I'm designed a map with a heavy stealthy/maze component and I want units to be able to drop off the cliffs to ambush but I can' think of any easy way to implement this. I need them to be able to fall off but not climb back on.
This was a relatively simple team snowball fight game I designed.
It would be cool to turn this into a more online suitable game with multiple rounds and variable team sizes but although I do have programming/game design experience; I don't know the warcraft editor well enough to really...
The concept for this fishing sim is slightly more advanced than current ones like Go Fish
To begin with, all the fish are hero units with intelligence strength and agility that literally swim through the water and can be seen depending on the depth of the water they are in.
When you cast out...