As the title say just a quick leak question.
I just got back to work on an extremely old little project, which is extremely large and I noticed a ton of:
"Game - Display to (All players matching (owner of x) is equal to (matching player) etc..) for x secs the text "x" "
This look to me like it...
Another quick question for you helpful folk here at TheHelper, does the GUI function "Unit - Count Living Units Owned By Player" cause a unit group leak? Because I had always preceded under the assumption that it does not but it just occurred to me that it might >.<, as always I eagerly await a...
Hey guys, just one simple question for you,
Unit portraits, if you neglect to import one which accompanies an imported model (for the sake of saving the insane amount of space they take) into a map, will it cause any issues, or will it simply not display the portrait and function as normal...
The issue is as simple as it is stated in the title,
A model made from the Villager model, but with its head replaced with a geoset exported from another model (Yes it is attached to Bone_Head) is missing its head.
It works perfectly fine in the model editor but within warcraft the model...
Ok here is the question: Is it possible to make multiple dialog boxes with the same trigger? That was worded poorly, sadly that is the question, let me explain further;
Say I make a trigger with…
Event:
Dialog - A dialog button is clicked for DialogBoxGeneral[1]
I would need to repeat...
Many sites will display the actual minimap that you see in editor when you upload your map onto them, is there a way to have an image displayed instead.
I’ve seen this done by dota, monster area, and several other maps.
Even after changing the in game minimap image, the display image is still...
Is it possible to play a sound for just one player? Trying to make a sound play when a quest is turned in, but this would be stupid if it player for all players.
Lol sorry about typo in title ----____----'
Are there any know problems with the Cinematic actions in WE, or any reason to avoid using them at all?
Simple question I know but it is fairly important to me, thx.
I need to know how to change the walkability of a tile, i.e. so that units will treat sloped cliffs as actual cliffs.
If my massage isnt that clear let me know.
Hey it’s me again with another great question.
I was wondering is there was a way to remove the awkwardness of placing building on sloped by adding the same effect that is on the original Human structure models to your units rather than editing many many models and adding the –z extension to...
It’s the simple act of changing the facing direction of a structure as you press the Turn button in the unit, issue is my current turning trigger has issues with it i.e. the first time it is told to turn the facing direction as a variable changes but the actual graphic is still facing the same...
This is a really strange one and I have been trying to fix it for a fair while.
The issue is that no matter what the unit will always spawn in the same spot even though the TempPoint is set at random point in playable map area, as shown below:
Spawn Trigger
Events
Time - Every...
In the case bellow would it leak?
As the Temp is only set once obviously I don’t see why it should.
Set Temp Integer to (random between 1 and 3)
If Temp Integer is 1
Set (Temp Point) to (point 1)
Do something at (Temp Point)
If Temp Integer is 2...
If I use the same Temp unit group over and over, is it really necessary for me to remove it each time? I haven’t been doing so since I figured it would simply be writing over the same trigger and won’t leave a leak.
Off topic do either position of last created unit/item, or position of...
Does something as simple as All players matching ( (matching player) is equal to (Triggering player) ) cause a leak ?
Also does target of camera cause a point leak?
Seriously, it may seem like a small issue but its tearing me up, im sure it can be fixed by simply ticking a box somewhere or something.
PROBLEM: I want to upload my map onto Epicwar etc. so that the image is one of my choosing and not the actual in game mini map, rather id like it to be the...