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  1. pride2518

    Associating regions

    How do I associate region ''Red'' with player 1?
  2. pride2518

    Integers

    How do I make it so that I can use these integers in another trigger? I mean, a trigger like the second trigger I'm about to post. Integers Events Conditions Actions Set Red = 10 Set Blue = 10 Set Teal = 10 Set Purple = 10 Set...
  3. pride2518

    Food Cap

    How do I change the food cap? :D ty
  4. pride2518

    Can't create new trigger

    Every time I click the ''New Trigger'' button, it does nothing. Anyone knows why?
  5. pride2518

    Other Fiend Wars

    Before I say anything, I'd like to note that I wasn't sure which prefix to choose, so I picked ''Other''. :) Little bit of Information I based this map off the Zergling Blood map from Starcraft. It is quite the same thing, except for the units and stats. The storyline is basically about a...
  6. pride2518

    Prefixes

    Can anyone tell me what does the prefixes for creating a thread in ''Member's Project'' category mean? Sorry I don't play BNET :)
  7. pride2518

    Picking up without inventory

    How do I make it so that even units without inventory can pick up X item but they have to automatically use it?
  8. pride2518

    Leak Checking n.2

    Hey, can anyone tell me if this trigger contains any leak? Restr2 Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to Exterminator (Unit-type of (Attacked unit)) Not equal to Fiend Actions Unit - Replace...
  9. pride2518

    No damage

    I want to make it so that the unit type Exterminator can't damage any unit type other than fiend, but I can't seem to get it right. Here's my trigger... RestrictExterminator Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to...
  10. pride2518

    Doodad Help

    Hey, can anyone give me tips in placing doodads so it looks nice? I keep trying and every time I play the map, it looks... well really messed up...
  11. pride2518

    Replace = Die?

    If I use the Unit - Replace option, will it count as a death? Example RulerDead Events Unit - A unit Dies Conditions (Unit-type of (Dying unit)) Equal to Ruler Actions Game - Defeat (Owner of (Dying unit)) with the message: You lost! Your Rule...
  12. pride2518

    Active spell that stuns

    What base spell do I have to make a spell from to get AoE stun when cast? Or is it done with triggers?
  13. pride2518

    Display Message to Specific Player

    Hey, I tried to display a text to a specific player, but it doesn't seem to be working. I tried this: Assassin Events Unit - A unit enters Buy Assassin <gen> Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If...
  14. pride2518

    Unit Cap

    How do I make it so that if X player has more than X units of type Fiend, it will not create units for him anymore? Here is the trigger I'm using to spawn. Spawn Events Time - Every 10.00 seconds of game time Conditions Actions Set Temp_Point = (Center of RedB...
  15. pride2518

    "Thanks" button

    If someone finds postX useful, they could just click the "Thanks" button instead of posting "Thanks man!!!!".
  16. pride2518

    Leak Checking

    Can anyone tell me if they see a leak in the following triggers please (That is, if you have free time)? I'm only a beginner at mapmaking. Post it if you see any leaks in one of those triggers, post it if you don't, I'll remove it from my to-check list. Thanks in advance! LeaderBoard Events...
  17. pride2518

    Fog of War

    Hey, does anyone know how to remove fog of war within a specific region?
  18. pride2518

    Quest Info.

    How do I change Quest Info [F9]? :D
  19. pride2518

    Value becomes X = +1 Gold

    How do I make it so that whenever a value in the leaderboard becomes a multiple of 50, it gives 1 gold to the triggering player?
  20. pride2518

    problem w/ Trigger

    Untitled Trigger 001 Events Time - Every 1.00 seconds of game time Conditions Actions If ((Player 1 (Red) controller) Equal to User) then do (Unit - Create 1 Footman for Player 1 (Red) at (Center of Region 000 <gen>) facing Default building facing degrees) else do (Do...
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