Search results

  1. mOoEyThEcOw

    Unit AI problem, keeps moving back to posistion

    So I have a unit that I order to attack move (using triggers) to another position, after about 10 seconds idle he runs back to where he was spawned... what gives?
  2. mOoEyThEcOw

    Strange WE limit, buildings

    Well apparently the maximum amount of buildings one can have pre-placed in a map is 600, and it won't save till there are 600 or less, how can I raise this number? or get around it? Yes I could use triggers, but making 600 buildings with triggers is unappealing, the map is about 2/3 done with...
  3. mOoEyThEcOw

    Item Problems

    Soo what I want to do is try to make it so that whenever a unit uses a specific item, it upgrades, subtracting resources... soo heres what i have so far, the ability 'upgrade' which im using as the event is based off of avatar with a duration .01, im manipulating the item with a unit, that has a...
  4. mOoEyThEcOw

    Stampede Art problem

    I can't change the blood animation of the stampede spell, why is this and how do i fix it?
  5. mOoEyThEcOw

    Attacking items

    how do you make items that attack, while in an inventory, is it based off of barrage? if so, how would i configure it?
  6. mOoEyThEcOw

    Fatal Error: Upgrade, cancel, upgrade

    ok here is the error: I start an upgrade on a unit, then I cancel it and then I tell it to upgrade again (to the same or diffrent building) and the game immediatley crashes. If i dont cancel the upgrade evreything works fine. This problem will also happed 30 mins after canceling an upgrade. As...
  7. mOoEyThEcOw

    !Exploration!

    !Exploration! [Alpha Released] Exploration Alpha Released!!! In exploration you take the role of a hero who is exploring a strange and new land (with mushrooms) make allies and enemies, as well as an army. From wacky goblins, to green trees, theres lots to play. What makes this map so...
  8. mOoEyThEcOw

    Couple questions

    1st thiis spell dosnt work, its basaically when the unit dies if it had the explode on death spell cast on it it blows up (courtusy of the dummy) Spell Goblin Sabotage Events Unit - A unit Dies Conditions ((Triggering unit) has buff Sabotage ) Equal to True...
  9. mOoEyThEcOw

    Question? (Image subgroup-triggers)

    I have been trying to figure out how to get these to work.. and its frustrating, i want to place an image on my terrain... any help would be lovely. this is what my trigger currently looks like: test Events Time - Elapsed game time is 1.00 seconds Conditions Actions...
Top