Thanks for the ideas Hopy, +rep :thup:
Diod: It is actually possible. I base all spells with casting time on channel, with a channeling duration instead of casting time - that way spells can be interrupted and casting time can be manipulated by ordering the unit to stop.
I like Spellweavers Cloak and Grizzly Claymor, but those are more recipe items in my opinion. I want the standard items to be more simple. Also, I don't want items that change the gameplay TOO much, like permanent invisiability. However, thanks for your submissions, +rep :)
Hello!
I'm making a WoW arena map, now I'm in great need of item ideas. Both standard and recipe items (I only need caster standard items (spell power, haste, int, MP, mana reg) and all kinds of recipe items) keep in mind that this is a hero arena where you fight rounds.
Custom stats:
Haste...
Hello!
This trigger is causing me to get error message ''expected set'' when I start the map:
Mind Flay
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Mind Flay
Actions
Custom script: local unit Caster =...
For over a year now I have been working to create a WoW Arena-map that serves the original game justice. The map is now playable (but far from what I intend the product to become) and I'm now looking for help in creating the map. I need any help I can get: testing, ideas, item creating, someone...
Hello!
I tried to make the WoW Priest spell ''Power Word: Shield'' (gives target a shiled which protects it from X amount of damage), it worked, but seemed to fail when I casted it multiple times, I put it up here and no one seemed to find a solution. That's why I would like to request a JASS...