Need item ideas!

Dito

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Hello!

I'm making a WoW arena map, now I'm in great need of item ideas. Both standard and recipe items (I only need caster standard items (spell power, haste, int, MP, mana reg) and all kinds of recipe items) keep in mind that this is a hero arena where you fight rounds.

Custom stats:
Haste (each point decreases casting time by 0.01 sec, 100 haste = maximum you can get)
Spell Power (each point increases damage and healing done by 1)
Critical Strike (each point increases your chance to critically hit on a spell, increases healing or damage done to 160-200%)
I also use the other standard, I.E agility, HP, damage...
 

Necrach

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I am guessing the items does not have to be WoW-related. A couple of ideas:

Spellweaver Cloak - Increases Haste and mana regeneration. Grants 25% spell damage reduction as long as the hero have full mana (100%)

Grizzly Claymore - Increases damage and Critical Strike, but reduces Agility!

Arcane Archer Arrows - Increases Spell Power. RANGED HEROES ONLY: Grants a Feedback burning mana on each hit.

Hunter's hood - Grants the Shadowmeld ability.

RECEPIES:
Cloud Cloak - Hunter's hood+Spellweaver Cloak. Grant the normal bonuses of Spellweaver cloak and gives permanent invisibility!! About 5 seconds fade time. Should be expensive.

Anti-Magic ballista - Arcane Archer Arrows x3. No stats except a shot that works exactly like a heavy Mana Burn (no mana cost). 12 seconds cooldown.
 

Dito

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I like Spellweavers Cloak and Grizzly Claymor, but those are more recipe items in my opinion. I want the standard items to be more simple. Also, I don't want items that change the gameplay TOO much, like permanent invisiability. However, thanks for your submissions, +rep :)
 

hopy

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I suck at hero ideas, but I'll give it a shot I guess. :p

Summoner's Bane, Shield of the Storm Wyrm and Electric Charged Summoner's Bane are items used to fight summoner heroes and smaller adds.
Summoner's Bane: A Staff that increases int as well as slightly increases health. Has a chance to deal massive damage against summoned units.

Shield of the Storm Wyrm: Has a 20% chance to fire a bolt of lightning to any unit attacking the hero from less than 300 range, and increases haste.

Electric Charged Summoner's Bane: (Combine the above two items): Always increases damage done to summoned units on attack, as well as fire a lightning bolt to a unit close to the unit the hero attacks. Also greatly increases haste.

The Bringer of Doom: Increases speed, and raises a (weak) skeleton when killing a unit. If the hero is below 20% health he has a 33% chance on attack to dispel all healing over time effects from the attacked unit.

The Renewer of Hope: Increases Haste rating, and causes the hero to regain 5% of his health everytime he kills an enemie unit. If the hero is below 20% health he has a 33% chance on attack to dispel all damage over time effects from himself.

The Equalizer: (Combine The Bringer of Doom and The Renewer of Hope): Increases attack speed and haste rating. When the hero attacks while below 40% health he regains 2% of his health, and when the hero attacks while the enemie is above 60% health the hero deals bonus damage equal to 2% of the enemies health. Has a 10% chance to dispel 1 positive buff from the target, and one negative buff from the hero on spell cast.

Not that good, but could've been worse. Hope you like it. :D
 

Dito

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Thanks for the ideas Hopy, +rep :thup:

Diod: It is actually possible. I base all spells with casting time on channel, with a channeling duration instead of casting time - that way spells can be interrupted and casting time can be manipulated by ordering the unit to stop.
 

DioD

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this wont trigger manacost events and countdown for spells, since you "finish" casting on your own.
 

NoobImbaPro

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Recipe 1: Staff of Pulverise (not for bersekers)
Increases intelligence by 6(+0.24 per charge)
Increases agility by 5(+0.20 per charge)
Increased Strength by 4(+0.16 per charge)
Grants Static Pulverise ability(Passive):
Every hostile unit that casts an ability gets damage equal to 20%(+0.1% per charge) of ability manacost. Every time you and your allies cast an ability you gain 1 charge (max 100 charges).At 50 charges you gain +20% ability power.Every time you die the charges are reduced by 40.

Recipe 2:War Plate Armor
+25 defense
+20 health regen per second
+20% chance to reduce 200 dmg (includes abilities)
+65 damage
+30% more heal received

Recipe 3:Assassin's cloak
+80 agility
Grants Ghost walk(Active):
You become totally invisible, even wards, gems and other items or abilities can't reveal you.You gain +100 ms and when you attack you slow target by 50% as/ms for 3 seconds.Lasts 15 seconds.Cooldown 60 seconds.If you hit target within first 3 seconds you do +150 damage (if attack) or +150 ability power(if hit was done with ability) but you don't slow target.
 
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