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  1. M

    angle function returning negative values

    a really strange thing... well, nevermind. thx for the answers everybody :)
  2. M

    angle function returning negative values

    i never noticed that the function returns negative values til now. but theres still one question to me: if i use the negative angle in another function, the function uses 0 as angle. in my previous maps it truely worked but not in my current map. so my question is NOT how to fix it but why...
  3. M

    angle function returning negative values

    i'm using the trigger shown in the first post. thats why i'm confused...
  4. M

    angle function returning negative values

    i'm using the function mathematic - angle between two points... and i actually don't want to do that cause i know that it worked well in other maps
  5. M

    angle function returning negative values

    the returned values are degrees but they are negative values, which makes the WE set them to 0 when i use them in a function that uses an angle. anyway it worked properly in other maps so how can i turn it back? or is my map corrupted?
  6. M

    angle function returning negative values

    til now the function always returned values in degrees, so how to change it back again?
  7. M

    angle function returning negative values

    i got a problem with the angle function: Events Unit - A unit starts the effect of an ability Conditions (Ability being cast) equal to push Actions Set pushTarget = (Target unit of ability being cast) Set pushAngle = (Angle from (Position of (Casting...
  8. M

    attachments

    you have two possibilities: 1. use a trigger to create a special effect on your unit and attach it to "right hand"/"left hand". 2. use a trigger to spawn a dummy unit that will cast a modified version of bloodlust which has no attack- and movementspeed bonus and doesn't rescale the units size...
  9. M

    help with abilitys

    are you sure your dummies have enough mana/your spells don't cost any mana/have enough casting range?
  10. M

    Xpzones

    create a boolean variable with an array. now add the condition "boolean[player number of owner of triggering unit] equal to false" and the action "set boolean[player number of owner of triggering unit] = true" to your trigger and it should be done.
  11. M

    Help - Plants vs Zombies

    how about this: when you spawn a zombie, place dummy buff 1 on the zombie if he's on lane 1, buff 2 if on lane 2, ... also place a buff on the towers which marks on which lane they are. when a tower attacks, check the towers buff and the attacked units buff. if they are not the same(the...
  12. M

    Help - Plants vs Zombies

    the thing i would do is to make every tower shoot dummy units, which are moved by triggers. i think the performance should be fine if you don't move them too often...
  13. M

    Minigame Pudgesoccer

    uhm... you deprotected the map and changed the whole system how the game works? :nuts: sry but when you want to write a feedback about a game you have to play its original version, not a one with changed system...
  14. M

    Minigame Pudgesoccer

    nobody?..
  15. M

    Minigame Pudgesoccer

    bump.... ?
  16. M

    Trigger Fails

    AI - Ignore the guard positions of all PLAYER units i think this should solve the problem.
  17. M

    Minigame Pudgesoccer

    bump...
  18. M

    Minigame Pudgesoccer

    yes they do both work on the ball too. They only don't effect the keeper cause of the balance...
  19. M

    Minigame Pudgesoccer

    Pudgesoccer What is Pudgesoccer Pudgesoccer is a soccer like minigame in which two teams of up to six players try to score goal with there pudges. To do so they have certain skills: Meathook - Drags the first unit it hits to the caster(like the one from pudgewars/dota). Toss - Grabs a nearby...
  20. M

    Portals

    for both of your questions you need to create a region at the position of the circle. this is done in the main window of the world editor. in the trigger editor you have to create a trigger and use the event "a unit enters a region". in the part actions you have to put: create a unit of your...
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